Fantasy Baseball 2020 – Potential NL Designated Hitters Who Could Be Viable Draft/Waiver Options

The most interesting change to the new MLB season has got to the inclusion of a universal designated hitter. Not only does it give National League managers a whole lot more roster relief and flexibility, it opens the door to a whirlwind of possibilities and surprises for many players who’d otherwise be out of very many playing opportunities. 

In fantasy, this development is a huge deal in that a decent slew of National League clubs are cramped with bat-first players who could now get everyday at-bats without the added risk of playing on the field. Couple that with the much-shortened schedule, and a few more factors like age, fatigue, injury history, etc. become almost nonexistent.

I wholeheartedly believe the following hitters could all yield generous results in various league formats – especially as a utility option or a fill-in bench bat. Despite a couple of them still facing uncertainties in playing time (The reveal of Opening Day rosters could prove to be the deciding factor in some cases), I’m confident in their skills at the plate, and would definitely consider taking a chance on their newly-established positional upside.

Yoenis Cespedes/Dominic Smith, New York Mets

The mountain of adversity Yoenis Cespedes has overcome in the last couple of years to return from the Injured List is admirable, and new Mets manager Luis Rojas, despite recently trying out the 34-year old veteran in the outfield, would be wise not to lock him in left field fresh off recovering from various heel and ankle injuries. 

His bat has probably lost some of its luster since he last touched a Major League diamond back in 2018, but a full-time DH role could give him all the peace of mind he needs to continue his +.230 ISO, +.820 OPS ways. A Statcast darling who’s always barrelled the ball with both loft and consistently high exit velocities, a healthy Cespedes should definitely offset the age factor, and seeing as how he currently sits just a couple rounds outside of Yahoo’s top 300, there isn’t much reason not to see if he could still produce at a high level. 

However, the recent emergence of Dominic Smith certainly murks things up a bit. The 25-year old catapulted virtually every offensive category in his 3rd Major League season, thanks in large part to a drastic improvement in hitting breaking balls (.557 SLG, .279 ISO in 2019), and in taking pitches (BB-K up from .09 to .43 between 2018 and 2019). I don’t love his 88.5 miles per hour average exit velocity, and his hard hit rate could use some work, but his Statcast figures saw major leaps across the board in 2019, suggesting that perhaps his improved selectiveness at the dish gave him more pitches to crush. 

If Rojas is confident in Cespedes collecting the lion’s share of playing time out in left field, Smith could be a sneaky good late-round snag/waiver wire acquisition as a designated hitter.

Although at this point, I know what you may be thinking here: “What about J.D. Davis getting the DH spot over them both? He’s currently the best hitter, and most defensively inept outfielder, of the trio.” 

While that may be true, and if I were a betting man I’d anticipate Davis soaking up his share of ABs in that capacity, he’s undoubtedly solidified a starting position in the Mets lineup after his breakout 2019 performance, and, strictly from a health standpoint, is a far safer option out in left field than Cespedes at least. 

Given the circumstances, I personally don’t find there to be much fantasy intrigue surrounding Smith, which means you could draft Cespedes late, and in deeper leagues scoop Smith off of waivers if Rojas squeezes him into the Mets starting lineup during the first week of the season. Either way, at least one of these guys is worth grabbing if you need that extra bat to round out your offense (but definitely prioritize on Cespedes, in my opinion). 

Howie Kendrick, Washington Nationals

World Series hero Howie Kendrick had everything going right in 2019. By adding three degrees of loft in his swing, upping his barrels by nearly seven percent, and boosting his average exit velocity into the top ten percentile, Kendrick easily shattered almost every single-season metric in his career – from batting average (.344) and OPS (.966), to wOBA (.400) and wRC+ (146). In addition, his plate discipline was pristine, with a career-low 7.4% swinging strike rate, and career-high 84.3% contact rate. 

Besides the obvious matter of both his age and the fact that his 2019 looks like an outlier compared to much of his career, It’s very hard to find a reason not to like Kendrick this year. He’s an absolute lock to begin the season as the Nationals’ primary DH, and appears to have taken the necessary steps to justify his numbers playing above expectations. So long as he continues to keep hitting the ball hard and in the air, he should very easily build off of his career year with sneaky mid-round value. 

Ryan Braun, Milwaukee Brewers

At this stage of his career, having battled a vast array of (relatively small, but increasingly incessant) injuries over the last couple of years, and pulling an about-face on retirement, Ryan Braun has no reason at all not to pounce on a full-time DH role. Obviously, that would mean burning out the rest of his contract with Milwaukee and banking on an American League squad liking their chances of keeping him healthy, but thanks to this year’s universal DH rule that’s a conversation for another time.

You can’t talk about Ryan Braun and neglect the consistency he’s provided for many fantasy outfields over the years. Slashing .278/.341/.833 with a .214 ISO and .353 wOBA since 2014, Braun has accumulated double-digit homers and steals for six straight seasons (four of which were at least 20-10, including last year). Like the aforementioned Cespedes, his Statcast profile screams of year-in, year-out consistency, featuring an average exit velocity that’s almost always settling in elite territory. 

Keeping him far and away from left field (or even first base, a position manager Craig Counsell initially experimented with during Spring Training) and locking his focus exclusively on swinging the bat could maintain his conditioning and encourage an extended hot stretch throughout the Summer. Braun is currently struggling with mild oblique, back and neck soreness, which I’d still presume will push him out of the lineup here and there – but not enough to keep him from starting a day or two past Opening Day and taking off in a hurry. 

Ian Happ, Chicago Cubs

Ian Happ is in an awesome position right now. With the Cubs all but locking up a full starting nine in the field, the DH role is pretty much sitting in his lap. With positional flexibility, he could slide into almost any part of the diamond on either a getaway day or the nightcap of a doubleheader. The bottom line is, unlike his previous three seasons, we’re almost guaranteed to see Happ step up to the plate everyday. 

Purely a power-hitting utility option, Happ could bop a great deal of dingers in this shortened season (15.8 degree avg. launch angle, .438 expected wOBA on contact, 37.3% hard hit rate in 2019) as he continues to build on some promising plate discipline-related developments he made during his brief tour last season.

There’s not much else to it, really. I think Happ is still plenty susceptible to a cold streak, considering his BB-K ratio and the fact that his contact rate has graded well below average since coming to the Majors. However, he’s tapped into his power a lot more often than not (a weak 2018 sandwiched in-between a strong 2017 debut and last season, according to both his ISO and wRC+). If you’re approaching the end of your draft and are looking to round out your lineup with an everyday bat who could clear the fence with regularity, Happ is a solid option this year.

A.J. Pollock, Los Angeles Dodgers

From a skills standpoint, A.J. Pollock has only slightly deviated from his stellar 2015 campaign, with his last couple of seasons on a trajectory eerily similar to recent performances from the aforementioned Ryan Braun – but, of course, the injury bug has done everything it can to suppress his fantasy value. From a groin strain in 2017 to an elbow injury back in late April of last year, Pollock has seen more than a whole third of potential playing time fall by the wayside. 

Luckily, none of that seems to be standing in his way at the moment (despite his late camp arrival due to testing positive for COVID), and with his defensive prowess pulling a complete Houdini act in recent years, it stands to reason that manager Dave Roberts should elect to have Pollock take over the primary DH role. The now 32-year old Pollock has seen his contact and swinging strike rates deteriorate over the last few seasons, but he continues to make strong contact (90.6 MPH avg. exit velocity, 39.1 Hard Hit rate in 2019) and still runs enough around the bases to swipe double-digit bags in a full season. 

Something’s gotta give here. We’re only asking for 60 games of uninterrupted bliss, bolstered by a severely mitigated need to play any defense whatsoever.  The latter could change if Roberts decides to have Pollock patrol left field and have Joc Pederson hold down the DH spot in the lineup, but considering that he’s defensively inferior, and Pederson cannot hit lefties, I’d bet highly against that happening. 

Matt Kemp, Colorado Rockies

My personal “home run or bust” pick of this list, Matt Kemp is in a very delicious situation should he capitalize on it. Nothing has stopped Coors Field from consistently ranking as one of the top run-scoring environments in MLB, and with Ian Desmond opting out of playing for the year, the Rockies have a hole at DH begging to be filled. 

Now, it’s important to realize how many different ways this problem could be solved. For example: Charlie Blackmon cannot adequately play right field anymore, and is slowly wheeling his way back in the swing of things with his team after testing positive for COVID. While I’m not confident in the bat of Raimel Tapia right now, he would be the team’s best bet at offering an all-around decent defensive outfield, prompting manager Bud Black to start him in right while Blackmon becomes Colorado’s full-time DH for the year. (I doubt Sam Hilliard is worth noting here, as his bat already plays and, according to Fangraphs depth charts, should be the first to tackle left field on a daily basis.)

Luckily for those betting on Kemp, doing so wouldn’t cost you a thing, as he currently sits way outside the top 300 in various fantasy outlets. A great deal of his 2019 centered around being hurt and being left out of a Major League roster. His numbers last year hold very little weight, as we never got to see him play at 100% for either the Reds, who cut him, or the Mets, who didn’t even promote him past Minor league ball. 

The reason why I like him as a longshot is because, lately, he hasn’t necessarily been a slouch when he’s been healthy. He slashed .290/.333/.481 with a .190 ISO in his last full season of work back in 2018, and besides last year, has never had an expected Weighted On-Base Average on Contact below .410 since the statistic has been measured. Strong barrel, sweet spot, and hard hit rates all support a batted ball profile to stand by, even if the question of “how much does he have left in the tank?” begins to loom larger by the day.

The Rockies will probably find ways to make our heads spin throughout the year, which may lead to Kemp remaining on the outside looking in. If you’re like me and have a gut feeling about him winning some everyday ABs, you lose nothing for rolling the dice.

Fantasy Baseball 2020: Five Budget Catchers to Pounce on Come Draft Day

The catcher position was historically scarce a couple of years ago. In 2018, Between an injured Gary Sanchez, an aging, hurting Buster Posey, and an uncharacteristically poor showing from Willson Contreras, only four catchers managed to produce a weighted on-base average (wOBA) and weighted Runs Created plus (wRC+) above the league average – resulting in a void of uncertainty across many fantasy draft boards the following year.

Whether you want to credit a wave of mechanical adjustments, improved health and conditioning, or the widespread belief that the ball is juiced, backstops across the league stepped up in a big way in 2019, with an over 39-point jump in Slugging Percentage (29 even if you remove Mitch Garver‘s insane breakout campaign), despite the wOBA and wRC+ figures remaining largely stifled and unimpressive. Sanchez and Contreras powered their ways back into the top of various fantasy rankings, while others like Garver, J.T. Realmuto and Yasmani Grandal saw improvements ranging from noticeable to absolutely gaudy.

With the philosophy of power over everything consuming the mindsets of more hitters than ever before, 2020 might be a good time to secure a reliable catcher early before the pickings dry up. But what if I told you you didn’t need to shell out the big bucks for similarly stable production? Here are five relatively cheap options that I believe flew under the radar a bit in 2019, and could very well reward fantasy owners – old and new – who took notice.

*ALL RANKING PLACEMENTS SIDED NEXT TO THE PLAYER NAMES ARE PROVIDED BY FANTASYPROS, WITH THE ADP GIVEN AFTER IT FOR A BIT OF ADDED CONTEXT*

Will Smith, Los Angeles Dodgers (#223 Overall, ADP #158)

It’s no secret at all who Will Smith is or the kind of value he could potentially provide, given his ADP. You’ll have to reach for him regardless of the league format, but even still – compared to the Mount Rushmore of Fantasy Catchers, you may be better off taking the plunge.

Anyway: Smith is here mainly because he’s awesome, and, again, his potential Return on Investment could far supersede everyone else listed below and a few of the more reliable, expensive options we’re all well acquainted with.

His power alone is enough to recommend the reach. With a double-digit barrel percentage (10.7%) mixed with an average launch angle well above the league average (23.7 degrees), Smith has the tools to sneeze his way into 30 homers with enough playing time. His fly balls averaged 326 feet last season (.933 xSLG), which is decent enough, but the well-hit ones (at least, the well-hit ones I calculated using my Best Forms of Contact formula) averaged a whopping 384 feet – good for 64th in the Majors if he had more ABs, and is nothing to scoff at.

Looking at his batted ball profile, Smith’s calling card is putting the ball in the air, and he does it as often as you possibly could (53.7%); a welcoming trait considering ALL of his homers that were tracked by Baseball Savant were deep enough to leave one of the biggest Major League ballparks in Kauffman Stadium:

Expect even more deep fly balls from Smith in 2020, as he should also benefit from fewer strikeouts next season: his 24.9% Chase and 9.9% Swinging Strike Rate don’t correlate with his 26.5% K Rate, and suggest he should be more aggressive in the strike zone (65.2% Z-Swing Rate leads me to believe he went down looking a great deal). Couple this with a strong average exit velocity on well-hit fly balls (99.5 MPH) and we have a guy who’s breakout party seems to have just gotten started.

Carson Kelly, Arizona Diamondbacks (#260 Overall, ADP #207)

I’ve been dying to talk about Carson Kelly all offseason. A crucial part of a D-Backs offense that found itself through a network of unlikely sources, Kelly flashed solid contact skills (8.9 Barrel percentage, 14.3 degree average launch angle, 79% Contact Rate), noteworthy power (48.7% Hard Hit Rate, .466 xSLG, .232 ISO), and an inspiring level of plate discipline (25% Chase Rate, 8.6% Swinging Strike Rate) in a strong 365 PA sample. His BFC-weighted average exit velocity (a measurement of his well-hit batted balls using my own personal formula) sat at 96.6 MPH last season, complemented by a 95.3 MPH and .922 SLG mark on line drives that actually figures to improve greatly with more battled ball luck.

Unlike Smith who shoots for the moon for success, Kelly sprays the field with enough pop to clear the fences:

Kelly will be fun simply for the fact that his batted ball skills are so flexible. The line drives should inflate his batting average, considering his expected values on those surpass his actual numbers. His fly balls travel with pop (327 Ft. average distance, .511 xWOBA), and like Smith, just needs to attack the strike zone more (64.3% Z-Swing Rate) to yield even more hard-hit results.

And even though he had immense trouble with right-handed pitchers (.203/.303/.405, 79 wRC+), he still managed to pop 12 of his 18 dingers off of them with a .203 ISO – all in spite of a minuscule .214 BABIP against them.

As such, Kelly’s upside for 2020 looks like this: more fun batted balls with added aggression, improved batted ball luck versus same-handed pitchers, elite damage versus lefties, and a potentially huge uptick in power if all of the above come to fruition and his plate discipline sticks. I like him everywhere.

Christian Vazquez, Boston Red Sox (#270 Overall, ADP #192)

Vazquez gives off crazy Yadier Molina vibes. He has impressive gap power (50 XBHs in 2019, 26 doubles), is excellent at hitting sharp ground balls and line drives (.515 SLG), and is one of the better strikeout suppressors at the catcher position (19.4% K Rate). It seems that his ADP is lower than Kelly’s because of his more enticing batting average potential and the fearsome Red Sox lineup he has the pleasure of hitting behind (although one could argue that Kelly will be experiencing a somewhat similar advantage).

Nevertheless, Vazquez has earned his newfound popularity within fantasy circles. According to Baseball Savant, his Hard Hit Rate jumped nearly ten points, resulting in three times as many barrels as before (6.2%, up from 1.9 in 2018) and expected slugging and wOBA values seeing a surge of their own. With a BFC-weighted average fly ball distance of 381 feet, he hit 20 (!) more dingers in 2019, with his ISO shooting all the way up to .201.

His Z-Swing Rate also shot up to 69%, and with a solid contact (81.4%) and Swinging Strike Rate (9.2%), Vazquez seems well aware of how he could maximize his results at the plate. I’d still expect him to hit about the least amount of homers of the catchers in this group, but with a strong batted ball foundation that seems to be trending upward, I’d expect him to be one of the bigger steals in leagues that count triple slash lines and strikeouts.

Tom Murphy, Seattle Mariners (#353, ADP #260)

Tom Murphy is what Mike Zunino wishes he was. Murphy’s strikeout rate, teetering on reprehensible, is manageable, his contact and chase rates are adequate, and his power is a touch more consistent – at least it was last season, where he experienced significant gains in his plate discipline. A 90.6 average exit velocity and 18.9 degree average launch angle is trouble from a hitter in any position, but from a catcher who’s finally starting to discern ball and strikes more frequently? Oh boy!

His BFC-weighted average fly ball distance last season sat at 391 feet, a mark that best the likes of Yordan Alvarez, Josh Bell, Josh Donaldson, and some guy named Mike Trout. In addition, he hit all of his fly balls extremely hard, with a 94.4 average exit velocity that would rank within the top 77th percentile of all qualified hitters in the league.

His average exit velocity on well-hit batted balls spiked up to 99.1 Miles per Hour in 2019, helping him generate a .535 SLG. and .358 wOBA. And even though he benefitted from an exorbitant .340 BABIP (Don’t expect another .270+ batting average in the near future), I have to reiterate just how glaring his improvements were from a plate discipline standpoint:

Murphy is still absolutely prone to chase more than he should, and is still a good bet to rest atop the upper third of the strikeout leaderboards with a full season under his belt, but at the very least there seems to be strong signs that he’s controlling the strike zone far better than ever before. Considering how automatic his power appears to be, that’s the last thing he needs to maintain in order to become a rewarding value pick for 2020, and a consistent fantasy force beyond that.

Roberto Perez, Cleveland Indians (#432 Overall, ADP #289)

Going into the All-Star Break, the catcher position had already re-established itself as a relevant position in fantasy. At that point in the season last year, there were ten different guys with a wOBA over .350. One of them was Roberto Perez.

He was off to an excellent start on account of two things: increased playing time on account of being promoted to Cleveland’s primary backstop, and an almost quantum leap in barrels. Through the All-Star Break, Perez was making consistently hard contact (42.6%) hitting fly balls with authority (97.6 average exit velocity), and squeezing the most out of his relatively low average launch angle through his line drives (1.107 SLG.). This all added up to 16 first half home runs, an .872 OPS, and a 122 wRC+; more than enough reason to ride the thunderstorm he was brewing from many a waiver wire.

Then he suddenly started to break down. After the All-Star break, Perez reportedly some ankle pains and fell into an immediate rut. As he played through this apparent ankle injury, his numbers suffered across the board. To give you an idea of how much they fell off, here’s a couple of spray charts illustrating his 2019: the left side being his first half, and the right representing the second half.

Perez lost some of his ability to drive the ball to left field, and that was costly. Over the second half of the season, his average exit velocity dropped a couple Miles per Hour, his hard hit rate fell nearly five points, his wOBA fell around 80 points, and, despite maintaining strong BFC-weighted fly ball distance measurements, his power was tempered in large part to an average launch angle that was all the way down to a putrid 1.7 degrees.

I’m pointing this out to encourage you all to exercise optimism. Despite a strong finish in September, Perez opted to play out the rest of the season hurt; it’s not like he came back down to Earth simply because his 34.8% HR/FB rate in the first half was too high to withstand. A full offseason sidelined due to a successful ankle surgery should bring him back to 100% by the end of Spring Training, which means there’s a really solid chance he obliterates his ADP over a full season of ABs. He’s expected to be just fine by Opening Day, so if you decide to wait a little while to scoop up a catcher, Perez is far from the worst gamble you could make.

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Five for Friday (Valentine’s Day Edition, 2/14/2019)

Hello, everyone! Welcome to my latest Fantasy Baseball segment, Five for Friday! Here, I provide a straightforward look at five different players based on either their previous season performances, or by whatever they have currently pulled off during the course of the active regular season. The catch with this column is that it is entirely driven by you, the readers: each of the five players I cover in each installment are hand picked by Redditors on r/FantasyBaseball who’d like to gather more information about them as we approach draft day, and later on as we get underway with the 2019 MLB season. Therefore, it is my duty to roll up my sleeves and dig up as much pertinent information as the data, tables and graphs allow.

Like with my previous post covering pitchers, today’s piece offers an in-depth look at five different players with variable draft values (I also included ADP from both Yahoo and ESPN this time). The following five hitters are all fantasy relevant in some form or another, so hopefully my research is helpful in aiding fantasy owners with taking on early drafts.

Max Muncy, 1B, Los Angeles Dodgers (#124 in Yahoo, #165 in ESPN)

When I think of Max Muncy and how far he’s gone in just the span of one season, I think of J.D. Martinez when the Houston Astros released him four years ago at the end of Spring Training. Both were below replacement value in the offing. Both were testing the limits of their respective ballclubs’ patience in phases of transition (although in retrospect, this was more or less the case with Houston). And lastly: both experienced self-reflecting periods in their careers without a team and without the certainty of having another Major League at-bat again.

Six years ago, if you told me that J.D. Martinez would have the tenth most home runs, the sixth highest wOBA, and the third highest slugging percentage in the game, all with a World Series ring at the crescendo of a 1.000 OPS season, I’d be more concerned about your future outlooks than his. Just imagine even entertaining the possibly that a worm-burning castaway like Muncy could come remotely close to doing what he did in 2018.

Out of 438 individual player performances with at least 100 plate appearances back in 2016, Max Muncy ranked in the bottom 90th percentile in wOBA (397th). That’s about 14 points (or 37 spots) worse than the awful, injury-riddled finale that pulled the curtain on Prince Fielder‘s career: a season in which the former 50-homer hitter scraped up a putrid .626 OPS, and tacked on exceptionally poor defensive measurements to finish with the second worst Wins Above Replacement that year.

After looking at his swing and making a few adjustments later, however, it seems he’s come a long, long way from that. Last Spring, I concocted a very in-depth, very long-winded explanation for the newfound power and how he found it, and you could find that here. What I’ll be doing today is justifying its stickiness, because not even a Home Run Derby hangover could slow this Texas fella down. If you owned him last season, you might know exactly what I’m referring to: a month of August in which Muncy drove in just 11 runs, and struck out almost 40% of the time.

I’m here to tell ya that’s nothing to be concerned of, for various reasons – but I’ll start with a big one:

In 225 plate appearances prior to the 2018 season, Muncy barreled the baseball just six times for a 2.6% barrels-per-plate-appreance rate. Thanks to a new, power-oriented swing, that mark catapulted up nearly seven percent, good for 10th in all of baseball last season. But that’s not even the best part of the table above; Muncy measures far greater with the rest of the league when we look at his barrels per batted ball event – at 16.9%, his mark was above that of the 48-homer, .300-ISO season of Khris Davis.

Using my Best Forms of Contact (BFC) formula to focus squarely on hard hit balls (flares, burners, barrels, and solid contact), Muncy was only slightly above average with an average exit velocity mark of 97.4 MPH (Top 62nd Percentile, minimum 100 batted ball events), but even that is an accomplishment considering his average distance on those (260 feet) was higher than that of Paul Goldschmidth, Christian Yelich, Nolan Arenadho, and – because, of course – J.D. Martinez.

Especially for a multi-positional corner infielder, Muncy is a Statcast darling, ranking in at least the top 90th percentile in Hard Hit rate, xSLG, xwOBA, and xwOBA on contact. Despite his strikeout-riddled August dampening his overall numbers, he still managed a .986 OPS and a ridiculous .411 wOBA that month, while finishing 5th in BB% and 46th in BB/K ratio for the season.

With one of the lowest chase rates in the league, Muncy is a great bet to continue marching onwards with a BB rate north of 15% – which is the least of his capabilities in fantasy leagues. His ability to cover the entire plate with consistent amounts of elite power is no fluke, and the home run barrage we witnessed last Spring feels more like a prelude of what’s to come. Currently ranked below the top-15 in first baseman rankings, I think he’s worth a reach two rounds before his draft value in both Yahoo and ESPN leagues – but if you’re specifically in a Yahoo league that counts BBs or OBP, or a points league, then Muncy has to ABSOLUTELY be a priority for you, considering his second base eligibility there.

Jurickson Profar, SS, Oakland Athletics (#168 in Yahoo, #122 in ESPN)

Despite destroying pre-season projections and finishing with the 2nd highest offensive WAR in all of baseball, projection systems like PECOTA expect the Oakland Athletics to throw out a mostly mediocre starting nine in 2019. This should be great news for you if your league mates happen to already doubt the legitimacy of the A’s lineup (which in fairness they do have a bit of a right to, considering most hitters are coming off of career years). But, like with their recent addition of Jurickson Profar via three-team trade, they wouldn’t be seeing the forest for the trees.

The A’s are one of those strange ball clubs riddled with talent that you really need to dip skin deep to find: Matt Olson is primed for a big year after experiencing severe amounts of bad luck on batted balls, Stephen Piscotty secretly began lifting the ball to elite levels and has become one of the best flyball hitters in the league, and Matt Chapman uses remarkable plate discipline skills to widen his success at the plate and maintain consistently solid power over long stretches of time. Jurickson Profar should fit right at home here.

At just 25 years of age, it’d be a fool’s errand to write off Profar’s strong 2018 campaign as a stroke of good fortune. Of course, his career trajectory wasn’t exactly optimistic following a string of underwhelming performances in Texas, but his final season over there screams of a major post-hype breakout.

Of all the surface stats available to us, weighted on-base average is my favorite because it’s virtually an overall performance grade: you could be among the league leaders in homers but barely get on base elsewhere and wind up being just above league average, and your wOBA will tell you as such. For Profar to finish 7th on this list after never finishing inside the top-20 at the position suggests he was doing a lot of things right.

Here’s one thing he did pretty well:

Granted, Profar was never very good against pitchers from either side of the plate – but prior to last season, he was borderline terrible against southpaws: in 182 career plate appearances versus left-handed pitching between 2012 and 2017, Profar hit .177 with just six extra base-hits (one home run).

As such, his .269 batting average and .449 slugging percentage (.795 OPS) against them in 2018 could be considered an otherworldly evolution in the least sense. As you can see above, he covered the bottom half of the strike zone with power, countering the fact that almost 75% of pitches offered to him were either down there, or sitting in the middle of the zone.

Despite a comparatively slight dip in batting average against righties, Profar slugged better from the left side of the plate (.462), combating a rough .255 BABIP with a .792 OPS; stats that receive a significant leap forward when we narrow them down to his second half. Profar gradually hit the ball harder and harder as the season progressed, finishing with a 46.9% clip against right-handers in that time frame, with nine homers and a .289 ISO.

Profar’s strong side is most certainly there, and I believe he’s become a very viable threat in that regard, but we can’t overlook the way he’s overcoming southpaws at his young age. Additionally, he’s made considerable gains against breaking balls, slugging .474 against them with a decent-but-improving launch angle of 89.2 degrees.

Overall, Profar saw noticeable jumps in barrel percentage (2.2 -> 5.0), average exit velocity (83.1 -> 87.3) and hard hit rate (26.1 -> 31.6, according to BaseballSavant), while holding on to a strong contact rate and an above-average BB/K ratio. Furthermore, his BFC-weighted average exit velocity went up almost three points between halves, with a strong 97 MPH clip that ranked 10th among all shortstops.

That being said, I personally don’t believe his multi-positional eligibility boosts his draft value, and I think Yahoo’s more conservative ranking at 168 is just about right, as Profar doesn’t hit for a particularly high average and doesn’t swipe enough bags to stand out beside other shortstops. You’re still likely to get solid across-the-board production from Profar – especially in Points leagues – and the move to Oakland and it’s ridiculously underrated offense should help him get one step closer to fantasy stardom (or maybe even super stardom). 

Michael Brantley, OF, Houston Astros (#108 in Yahoo, #91 in ESPN)

One particular thing I LOVE about Michael Brantley is that he’s always putting the ball in play. He walks a decent amount and doesn’t strike out, which is great, but almost 83% of his plate appearances last year ended with a ball in play: something that’s easy to digest with an average exit velocity of 89.9 MPH, and a 24.7% Line drive rate.

Dude is hitting the ball harder than he ever has, and although he’s not exactly falling in line with the conventions of the fly ball revolution (his average launch angle has always been terrible for home runs, and it was actually worse this past season!), he’s doing whatever it takes to find green in the outfield. It certainly helped whenever he was home (.333/.379/.507 slash line, .380 wOBA, 40.8% hard hit rate at Progressive Field), and now he gets to take on the short right field porch of Minute Maid Park with the fourth-best offense in baseball since 2016.

Brantley’s outlook for 2019 is simple: there’s absolutely nothing to worry about from a contact/plate discipline standpoint, but the bulk of his fantasy value will be contingent on his health. I’m pretty confident in Jose Altuve, Carlos Correa and George Springer all bouncing back from what you could consider down years for them, which in turn would give Brantley plenty of run scoring opportunities in the middle of the lineup (theoretically speaking at the moment, since we don’t know exactly where A.J. Hinch will slot him). Ballpark factors could betray him a bit, as Minute Maid Park seems to have not been doing hitters many favors over the years, but Brantley helped bolster an Indians lineup that’s not exactly as great as Houston’s in a more favorable hitting environment, so I figure the two situations will cancel each other out and we wind up with another .300-hitting, 160 R+RBI season with double digit swipes. 

Tim Anderson, SS, Chicago White Sox (#125 in Yahoo, #105 in ESPN)

How much are you willing to sacrifice for stolen bases? How are you forecasting the shift in paradigm at the shortstop position? How confident are you in across-the-board production from a mid-round pick who strikes out more than five times as much as he walks? These are the questions you must ask yourself when evaluating Tim Anderson. I’ve never particularly been a fan of him because of how poorly he distinguishes balls and strikes, but it’s hard to deny the value he provided last season: 20 homers, 141 R+RBI, and a whopping 26 stolen bases.

He still needs to drastically change his approach at the plate to offer any value in his slash line (.240/.280/.406), which puts me at a bit of an impasse. Which side of the coin do I trust, if I’m interested in throwing shares at him?

Let’s start with data from Baseball Savant. Unfortunately, unlike fellow rising shortstop Adalberto Mondesi who’s also having trouble chasing way too many pitches, Anderson’s batted ball figures leave very little to be desired. He upped his average launch angle to a modest 10.5 degrees, but everything else is pretty mediocre. He had the 6th worst average exit velocity among all qualified shortstops last season, with a 30.3% Fangraphs-adjusted hard hit rate that was tied with Alcides Escobar for 5th worst at the position. His barrels-per-plate appearance ranked 97th lowest in the league (tied with Matt Weiters and Cory Spangenberg – yuck!) and his xwOBA (just 23 points shy of the actual mark in 2018) has been in the bottom 5 percentile for two years straight now.

Conversely, Anderson has made a few slight improves elsewhere, according to data provided by Brooks Baseball. He cut down his whiff rates on fastballs (24.5% to 20.3%) and curveballs (35.75% to 21.9%) significantly, while experiencing large gains in flyball, line drive, and home run rates against them. Additionally, his sprint speed is in the top 85th percentile of all players – so a steady stream of 25-30 swipes should be considered his floor at this juncture.

However, that’s not enough to hide the fact that Tim Anderson lucked his way into such a high draft price this year. Considering the shortstop position has only deepened over the years with a number of elite bats at the top, it’s not nearly as customary to punt batting average at the position for power and/or speed – especially in Anderson’s case, as his power appears to be rather fluky right now. Seeing as how he’s still just 25 years old, I wouldn’t banish him from memory; I just wouldn’t touch him in the middle rounds of a fantasy draft right now (unless we’re talking AL-Only).

Willians Astudillo, C, Minnesota Twins (Fantasy Pros ADP of #328, #297 in ESPN)

Allow me to introduce you to Willians Astudillo with a series of wonderful clips presented for your enjoyment:

That was fun, right? Here’s some more eye candy for you – although this is a bit more stationary:

Willians Astudillo swings at everything under the sun, but doesn’t miss. in his 97 plate appearances with Minnesota, he chased over 40(!) percent of pitches outside the strike zone, and made contact with over 85(!!) percent of them. Joey Votto‘s overall contact rate is lower than that, at 84.8%!

Astudillo has made a career of his otherworldly ability to hit a baseball. In 2,265 Minor League at-bats, he’s only struck out 81 times; that’s a 3.5% strikeout rate. Of all the pitches he swing at as a Twin, only 3.3% of them were missed. Normally, these are the kinds of stats you’d expect to see from top-ranked MLB the Show gamers in the World Series division, but here we are watching a 5’9, 225-pound utility player put up out-of-this-world video game numbers in perhaps the greatest age of high strikeout rates across the league.

Even when we single out Astudillo’s already-illustrious plate discipline performance, we have a really solid contact hitter in our midst. He’s not at all someone I’d imagine hitting for power like Gary Sanchez or Wilson Ramos, but there’s a lot of that Michael Brantley syndrome in his numbers, which makes me a huge fan. His expected batting average, expected slugging percentage and expected weighted on base average all fall directly in line with the actual numbers he produced, and I think that’s the product of a healthy 23.1% line drive rate and 87.1 MPH average exit velocity.

Because he doesn’t hit the ball particularly hard (BFC-weighted 90.2 MPH average exit velocity) or very far (271 ft. average flyball distance), I’d expect there to be some frustrating power droughts sprinkled in throughout a full season. Which takes me to my next issue with Astudillo: getting to a full season of ABs in the Majors. The gameplan for the Twins’ backstop situation behind manager Rocco Baldelli has not yet been identified, and will definitely become a focal point during Spring Training. Jason Castro probably has the clearest path to everyday playing time, given his veteran experience behind the plate, and Mitch Garver graded out as a 1-win replacement with decent hitting skills for a catcher. Both those gentlemen currently hang ahead of Astudillo in Fangraphs depth charts, although that could obviously change with injuries or prolonged ineptitude.

Either way, Willians Astudillo is a remarkable study: a developing superstar to the mainstream eye, and a historical anomaly wrapped around a potentially sneaky fantasy steal if the playing time is there and all the stars align. It’s hard for me to recommend doing everything in your power to draft him given the current landscape of his own team, but with the catcher position being so scarce I’d say he’s worth a dart throw gamble at the very end of drafts – so long as someone else doesn’t beat you to him, first.

What players would you like me to cover next week? What are your thoughts, questions or concerns about the players I talked about here? Feel free to leave a comment below with suggestions, or to get the discussion going on the five guys I’ve mentioned today. Stay tuned for more Five For Friday as we continue to approach Spring Training (hopefully, I could post another F4F tomorrow as well. Fingers crossed!!)

Fantasy Baseball – Five for Friday (*Saturday* Edition, 2/9/2019)

Hello, everyone! Welcome to my latest Fantasy Baseball segment, Five for Friday! Here, I provide a straightforward look at five different players based on either their previous season performances, or by whatever they have currently pulled off during the course of the active regular season. The catch with this column is that it is entirely driven by you, the readers: each of the five players I cover in each installment are hand picked by Redditors on r/FantasyBaseball who’d like to gather more information about them as we approach draft day, and later on as we get underway with the 2019 MLB season. Therefore, it is my duty to roll up my sleeves and dig up as much pertinent information as the data, tables and graphs allow.

So, without further ado, let’s begin, shall we?

This week’s installment will be covering five different pitchers, each of which carry draft value of varying degrees – so for those getting the jump on early draft boards, I’m hoping articles like these will offer the help you need to succeed.

Jose Berrios, SP, Minnesota Twins

Over the last three years, the Minnesota Twins have thrown out the 10th worst starting rotation in all of baseball, according to Fangraphs WAR – but hiding in the cavernous shadows of collectively ugly sabermetrics statistics is the promising, mostly-realized, and still-developing upside of 24-year old Jose Berrios, owner of MLB’s 18th highest Fangraphs-adjusted Wins Above Replacement since 2017.

Riding one of the game’s hardest, filthiest curveballs, Berrios has been trending upward with improving strikeout and walk rates that are both well above average, while quickly establishing a solid floor for his durability by throwing 192.1 innings pitched this past season. Considering the “small market” lack of recognition relative to many of the game’s other (crazy stupid) young hurlers, you can make the case that, despite having already proven ready to at least embrace the challenge of becoming a staff ace, Berrios is a guy who’s been pretty underrated so far.

But what makes Berrios so interesting today – or at least, in my eyes – is not what he truly has accomplished; it’s what may be the catalyst for a natural regression. In a tale of two halves, Jose Berrios swayed back and forth from exceeding his pre-season value, to almost capsizing owners’ faith in his future contributions. In 127.1 pre-All-Star Break innings pitched last year, Berrios was a Top-20 starting pitcher, with a K-per-9 just a smidge under 9, with a 1.01 WHIP, and a fantastic walk rate. At this point, Fangraphs WAR had him ranked higher than AL Cy-Young award winner Blake Snell!! So, you could imagine how well he was rolling.

Which takes us to the second half: an abrupt shift in momentum during which the only positive carry over were his strikeouts. His walk rate absolutely ballooned, his BABIP regressed to the league average, his WHIP hovered around 1.40, and another big thing happened – but unlike his other failings, this one may have been directly tied to everything that went south for Berrios after the All-Star Break:

When it comes to the physical aspects of playing the game of baseball, consistency is everything – especially as a starting pitcher with plus stuff. What this graph above illustrates is a literal drop-off in routine: Berrios typically threw at a single release point for much of the 2018 season, suggesting his delivery was in concert with his timing, and that he was very much in control of his pitches. Regardless of the throwing motion, having one consistent release point is critical, and the surface numbers back this up plenty.

Although Berrios was still sufficient by the end of July (3.69 ERA, 16.4% K/BB ratio, 1.23 WHIP), his ROS fantasy value quickly whittled down to his strikeouts once his release point fell off. Both his four-seam fastball and sinker saw noticeable gains in Ball%, and fewer of them were in the strike zone as a result. His sinker, for example, was off the plate almost 10% more often in the second half than in the first. In addition, heatmaps provided by BrooksBaseball.net show that hitters chased outside the strike zone less frequently against Berrios – although when I broke those down by pitch type, he was basically hitting the same spots all year long.

What’s weird about the rest of the data I found is how it hardly differentiates between months. Berrios only threw a handful of fewer sinkers and changeups – his two worst pitches by wOBA and wRC+ – over the final three months of the season, and they both saw a jump in batting average against of over 70 points (although his changeup wound up serving up a significantly lower SLG. and ISO during the second half). Furthermore, his curveball remained plenty filthy despite the gradually lowered release point (17.5% whiff rate, 45.4% K rate), and even with increased wildness, his fastball fanned hitters in over 31% of ABs after the All-Star Break. I could also surmise that some of his struggles during the second half were fueled by bad luck, as his opposing average exit velocity on batted balls (84.7 MPH) was 7th lowest among all qualified starting pitchers – that’s insanely good.

The control that kept him deep in games and away from big innings appeared to have dissipated with his release point slipping off over the stretch, but there’s just not enough concrete evidence elsewhere to condemn Berries. I’m under the impression that he may have been wrestling with an injury of some kind, or was simply struggling with his mechanics, but the only true indication I could find for either claim is his drop-off in velocity over July and August – and even that’s offset by a course correction in September. It’s also important to note that he was less than eight innings removed from his first-ever 200 inning season months after turning 24, so there’s a really good chance fatigue probably just set in.

Jose Berrios was someone I was big on when he reinvented himself back in 2017, and my enthusiasm hasn’t wavered; in fact, I’m even more excited to see him continue to stretch out his K/BB ratio, and (hopefully) find the confidence necessary to rely on his changeup as a third pitch. I’m still gonna keep an eye on where he’s letting the ball go, but if his late-season descent has tanked his 2019 draft value a bit, then it’s all the more reason to dive right back in for another ride.

Josh James, SP, Houston Astros

One fun little challenge I embraced in following up with requests for Josh James is the subject surrounding his unreal velocity bump – and believe it or not, it was quite literally the result of a good night’s rest! According to an in-depth player dive by therunnersports.com, James was diagnosed with sleep apnea, a sleep disease in which a person’s breathing is repeatedly interrupted, which chews away oxygen from the body when one is asleep. James treated his condition by sleeping next to a CPAP machine, and the rest (at least for now) is history.

Following remarkably gains in his strikeout rate, and a fastball that is now averaging over 97(!) miles per hour thanks to improved levels of conditioning, James tore through AAA in 2018 like a bat out of hell, racking up 171 strikeouts over just 114.1 innings pitched – good for a K-per-nine rate of 13.5!

That being said, there isn’t much data to work with, considering James’ Major League profile spans a grand total of just 23 innings, but what is there right now is hella sexy. From a 14.3 swinging strike and 24.2% K/BB rate, to a 26.4% Hard hit rate and 3.00 Skills-Interactive ERA, he certainly made the most of his brief debut back in September. All three of his pitches registered a strikeout rate north of 25%, aided in large part to a steep velocity gap between his fastball and changeup, and fading slider that hitters had an extremely tough time getting a piece of (41.2% Contact rate).

Here’s another thing I particularly love about James: he’s already comfortable establishing his blazing fastball at the the top of the zone with authority, and getting his whiffs up there, too:

There’s no questioning the matter of chasing young talent like Josh James: despite the recent Wade Miley signing and the potential return of Colin McHugh to the starting rotation, he’s still currently 4th in the pecking order of the team’s depth chart, and even though he spent a great deal of his 2018 MLB season out of the bullpen his minor league profile suggests he could offer more value as a starter. I still believe he has much to prove before I become an official member of the fan club (mostly scouting related, like with the consistency of his delivery over the course of a start), but he understands his stuff, and he’s got everything working in his favor right now. I’ll be looking to offer more insights on James after we reach the start of the new season and there’s more to study, but for now I highly recommend drafting him everywhere he’s available, and reaching for him in deeper leagues.

Tyler Glasnow, SP, Tampa Bay Rays

Mark my words: Tyler Glasnow is 2019’s Mike Foltynewicz. In a sense, they’re two pitchers of the same coin: hard-throwing righties known in their respective minor league systems for touching triple digits on the radar gun, but failing to make it matter in the game’s biggest stage upon first glance.

The latter pitcher drastically flipped his pitch usage and began featuring his best pitch so often that it became one of the league’s best overnight. The former had to sit down with a new pitching coach, with a new team, under a totally different atmosphere, to realize his potential. Looking back at this wonderful piece on Fangraphs where he talks shop about his new slider and enhanced mechanics, it’s easy to see the same 180 that’s currently propelling Folty’s career in Glasnow’s brief introduction with the Rays.

Now, if you read most of that piece, you’ll have noticed that Glasnow talked a lot about his new slider, as well as an increased confidence in pounding the top of the strike zone. For that, I present to thee some more graphs and heatmaps:

It’s not often a guy throws a hard breaking ball from a higher release point than his fastball – let alone that much – but at 6’8, Glasnow makes it work; so much so that he’s beginning to understand just how advantageous his physical height can be.

For starters, he ditched his sinker entirely. If I’m being totally honest here (and pardon my French when I say this), it sucked: back in 2017, hitters roasted it to the tune of a .422/.456/.663 slash line, and a 193 wRC+. This was a pitch Glasnow threw over a quarter of the time.

Secondly: again, his “heightened” mechanics took his curveball to another level over August and September of last year. With noticeable increases in dip (nearly two inches according to BrooksBaseball, and over four inches according to Fangraphs), his strikeout rate with the pitch over the final two months of the year skyrocketed to an absurd 55.2%. This was bolstered by an incredible 18.4% swinging strike rate, while hitters were literally missing the pitch nearly half of the time (45.5% Whiffs-per-Swing rate). This will far and away become one of the elite pitches in the game if he maintains its break.

Next up is his new fastball usage, detailed by the heat map above. At 10.6%, the whiff rate on the pitch is borderline decent, but that’s a marked improvement over it’s awful 6.28% mark a season prior. With a two-point jump in velocity (from 94.6 in 2017, to 96.8 in 2018), he got double the amount of whiffs on fastballs sitting at the top of the strike zone, and his ability to get ahead and rely on said tactic was easier for him as he upped his zone and first pitch strike rates, while throwing way less balls (32.54% in August & September 2018, down from 38.91% in 2017).

Glasnow only blessed us with flashes of his slider (1% usage rate), but the early returns are promising, with five Ks in eight at-bats without a single baserunner allowed. It’s without a doubt the last piece to the puzzle for Glasnow, so one can only hope he finds enough comfort in it as a predominately used third offering. It’s definitely a good sign that he only began testing it out at the tail end of last season, and could now mess around with it a bit more during Spring Training.

I’d be lying if I said Tyler Glasnow wasn’t someone I’m extremely excited to watch in 2019. He’s already made himself at home in Tampa Bay, with an okay 4.21 ERA that falls down to a tidy 3.11 mark if you disregard his September 5th implosion out in Toronto (0.2 IP, 7 ER). Thanks to plenty of key adjustments, his whiffs are trending all the way upwards, while his peripheral stats are screaming for a post-hype turnaround. This one’s an easy buy – particularly in deep leagues.

Kirby Yates, RP, San Diego Padres

Thanks to a wealth of woefully underrated late-inning arms commanding the ninth inning over the years, the Padres have recently developed a reputation in fantasy for offering great mid/late-round closers. Kirby Yates took over the role late last season after the Indians stripped away Brad Hand, and not only was the transition smooth as butter, he turned his already-dominant 2018 up a couple notches:

Padres fans are definitely aware of this already, but for those at home wondering what led to Yates finding another gear: it’s in his new splitter. It’s something he began toying around with back in 2017, when his main out pitch was still the slide piece (19.7% swinging strike rate, 36.5% K rate). At the time, however, that same offering stunted his production as a variable late-inning arm (.288/.317/.610 opposing slash line, .380 opposing wOBA).

Right around the end of last summer, he ditched it entirely, and the results – if not in the graph above – speak for themselves. He only threw two sliders in September, upping his splitter and fastball usage in the process. Both pitches saw huge jumps (11.8% to 17.4% for the fastball, 28.21 to 33.3% for the splitter) in whiff rate, with the opposing batting average on his fastball falling all the way down to .063!

Again, this all mainly happened because of his splitter, a devastating finishing punch that kept opposing hitters to a minuscule .063 ISO, and a whopping 27 wRC+, while dazzling the saber metric eye with immaculate strikeout peripherals (42.4% K/BB ratio, 25.7% swinging strike rate). Including his other two outings in July and August, Yates only allowed six hits and two earned runs in his 8 saves, while honing his craft in September to the tune of a 2.38 ERA (2.01 FIP), 15.09 K/9 (44.2% K rate), and 0.79 WHIP.

This is perhaps the most indicative of the type of reliever we should all expect this season, as Yates as fully refined his pitch mix, dropped his slider altogether, and settled in comfortably with his nasty splitter. Let’s not also forget that his average fastball velocity (94 MPH) was at a career high in 2018; an achievement that’ll go a long way towards keeping hitters honest. And hey: worst comes to worst, Craig Stammen is worth a stash if things get hairy, and Bud Black decides to mix things up in the ninth inning. Stammen saw huge jumps in his swinging strike and K rates last season after deciding to tuck his four-seamer away and throw more curveballs.

Cody Allen, RP, Los Angeles Angels 

There’s no easy way to say that Cody Allen took us all by surprise in all of the worst ways last season. After being just two wins less valuable (6.3 FgWAR) than Craig Kimbrel (8.3 FgWAR) with a 2.62 ERA (3.10 xFIP) and 124 Saves between 2014 and 2017, the former Indians closer had to claw his way out of a miserable final three months during which his 4.85 xFIP was 22nd highest out of 164 relievers who pitched at least 20 innings or more.

I could literally start at any surface stat with Allen and find reasons for concern, but his 12.6% K/BB rate is perhaps the most alarming of them all. Like most late-inning relievers, Allen never exactly had pinpoint command, but he was very well capable of controlling his walks and preventing big innings on a consistent basis. Last season, however, he just couldn’t confidently find the strikezone – and I think I know why:

Allen is reliant on having a big curveball that keeps opposing hitters off balance, and in his best years it has effortlessly shut the door down by itself – but we are now looking at a steep three-year decline in strikeout rate on the curve (from 64.5% in 2015, to 41% in 2018), and an almost 10% dip in O-Swing/Chase rate (from 41.6% in 2015, to 32.6% in 2018).

It’s still a good pitch that generates quite a few whiffs by itself; but it’s no longer elite. For starters, it lost almost two inches of drop over the course of 2018, while hitters, on top of swinging more and missing less, managed to increase their success against it across the board: the opposing OPS on Allen’s curveball jumped up nearly 200 points between 2017 and 2018, with a 70-point boost in ISO. Additionally, it saw very noticeable jumps in Ball%, BIP (Balls in Play) percentage, flyball rate, and weighted on-base average. From a results standpoint, Allen’s best pitch has been gradually becoming worse, while, like his fastball, has also been losing its zip.

When opposing hitters are much less afraid of your best pitch and are adjusting to it, things tend to fall in their favor more often – which is a dangerous formula to live on as a two-pithcer relief pitcher whose O-Contact rate shoots up over 12 percent, and whose first-pitch strike rate just happened to fall to a career low (53.6%). These are the reasons why Allen struggled with the base on balls in 2018, and put up his absolute worst control and run prevention estimates as a professional ballplayer. These are the reasons why we are now witnessing a dominant closer running face first into a giant wall of regression.

One hopes for Cody Allen to bounce back in a big way in 2019, with a new ballclub and months of offseason layoff now behind him. My retort against this, however, is that it he has to make a change for himself in order for that to come to fruition. He’s been trotting the same stuff his whole career, and the warning signs were billowing a bit – but now they’ve suddenly shrieked into his numbers, and in an age where relief pitchers remain elite by either rediscovering their velocity or finding a new pitch on the road to success (see: Yates, Kirby), it’s not as easy to bank on a young-but-aging Allen to just “figure it out” because he had it going on in the past.

What players would you like me to cover next week? What are your thoughts, questions or concerns about the players I talked about here? Feel free to leave a comment below with suggestions, or to get the discussion going on the five guys I’ve mentioned today. Stay tuned for more Five For Friday as we continue to approach Spring Training (up next: hitters!)

Marvel’s Spider-Man is the Uncharted of superhero video games – My Review

The moment we’ve all been waiting for is finally here: Marvel’s Spider-Man has arrived, and the hype train surrounding it is currently in overdrive. Two years removed from a dazzling showcase at E3, the gaming world has been waiting anxiously for Insomniac Games to deliver on a promise to transcend one of our favorite superheroes into the mainstream limelight. Now that I’ve cut through the red tape and gotten my virtual feet wet in the urban jungle that is New York City, I can safely say with confidence that Marvel’s Spider-Man takes your $60 purchase, and pays it forward with sheer greatness.

 

STORY

Instead of ret-conning a famous comic book arc, or retelling one of the six feature-length live-action movies under heightened pretenses, Marvel’s Spider-Man treads its own path, showcasing a world filled with intrigue, and morals swinging on a pendulum. Peter Parker has been Spider-Man for eight years, suggesting a more stoic and more skilled superhero is on display here than the ones depicted in the Spectacular Spider-Man cartoon or the recent Homecoming movie. That experience is immediately put to the test, with Kingpin in his crosshairs and an imminent threat our spandex-clad protagonist won’t see coming.

Without spoiling anything, you’ll see a fair share of villains in your time playing Marvel’s Spider-Man, but they’re all given their chance to shine. And instead of disrupting the flow of the story, they add to it and keep things going at a brisk pace.     

A laundry list of characters from Spider-Man comic book lore are remixed in interesting ways here, like Mary Jane Watson reporting for the Daily Bugle, Aunt May running a homeless shelter, and Norman Osborn campaigning for mayoral re-election. They all play directly, or somewhat indirectly into the chaos ensuing when Peter’s swinging around saving lives, but what’s particularly fascinating is how their personalities come to life over time. The game does right by the history of these characters by drowning you in boundless interaction that not only fills in the gaps, but provides room for both ample character development and juicy secrets as you play along.

 

 

Two perfect examples of this revolve around the dichotomy of the superhero lifestyle. On numerous occasions, Peter’s constantly racing back and forth to stop crimes and show up to Doctor Octavius’ lab on time for his latest experiment, but the game slows down in these instances to gives us a sort of surrogate father/son dynamic. Peter’s love and appreciation for science bleeds into his mentor’s unceasing ambition and merges to form a kinetic bond that feels wholesome. Then we have Pete’s fragmented relationship with ex-girlfriend Mary Jane, who’s prominent role in the game both aids and interferes with Spider-Man’s crime-stopping antics. Just like how the Uncharted games nestled in composite dialogue between Nathan and Elena to give us a sense of where they stood, Spider-Man’s excellent script is witty enough to convey the emotional baggage between Pete and MJ without needless exposition.

I could talk for days about the toll this story takes on Peter’s life, and that alone is a testament to the overall body of work in this beautifully layered story. Whether it’s the ensuing gang war following Fisk’s collapse, Martin Li’s descent into Mr. Negative, or the many persons important to his life that are constantly blowing up his phone, Spider-Man and Peter Parker are duality personified: a see-saw of obligations with an ever-growing opportunity cost. Where Spider-Man’s physical fortitude is tested against his greatest foes, his responsibilities as Peter Parker range from heartfelt exchanges, to tearful tragedies.

Along with the main story missions, you see both the struggle and catharsis in the pursuit of balance everywhere else: In the various side missions that open up while you progress, the incessant phone calls that retain the story’s pacing as you’re swinging about, J. Jonah Jameson’s podcast that aggressively demeans every action you take, and the NPCs you encounter at F.E.A.S.T.; lives who were changed for the better because Spider-Man sacrificed valuable time to be Peter Parker instead. You’ll be hard-pressed to find a more complete, more reverent, more absorbing video game story this year – let alone in a Spider-Man game.

 

DESIGN/GAMEPLAY

 

gallery-1536085271-spider-man-ps4-game-playstation-4-review

Marvel’s Spider-Man is an open world behemoth. You start off swinging around in a linear route to your first crime bust, but then shortly after New York City turns into a lively, sprawling playground rich with over 40 hours worth of activities. Playing through the story unlocks various challenges, collectibles, and landmarks to snap pictures of, and it never seems like the game runs out of new things for you to do.

Unscrambling OsCorp surveillance towers highlights landmarks and backpacks to seek out and find, and doing so provides tokens that are used to craft gadgets, upgrade other gadgets, purchase suits, and unlock suit mods. These tokens are dispersed into different brands, with which you could gather by completing other tasks like research stations created by Harry Osborn, hideouts ballooning with thugs, and random crimes spread throughout the entire city. Almost everything is gradually unlocked, and peppered around each and every district. You’ll even stakeout in an effort to find Black Cat’s whereabouts, and doing so rewards you with a new suit and some added closure.

Speaking of added closure, many of these activities come with a negligible end game interaction that make them worth completing. Hunting down all of Howard’s pigeons could become repetitive in nature, but then you learn more about him as a person and discover his motivations behind seeking your assistance, and next thing you know it becomes a priority. Harry’s research stations hint at a storyline much, much deeper than you’d think, and audio sound bytes illustrate him as a careless advocate looking to improve the well-being of his city, and get necessary funding from his own father’s company.

These activities are fun, loaded with variety and offer some clever surprises that lead to different styles of play bleeding into one another. In one instance, you’ll be swinging through a smog of sulfur dioxide searching for exhaust samples, and in others you’ll be playing along with some attention-crazed social media junky looking to become internet famous. Marvel’s Spider-Man ensures that your breaks between the main action not only expand the universe Insomniac has created, but also illustrate how much fun a truly realized New York City can be when in the right hands.

Again, however, they’re important to your level of progression, and completionists will become addicted to how the game leads players on to more unlockables and secrets. Earning more suits through level upgrades and farming different types of tokens becomes its own experience. You’ll spend dozens of hours distracted by a map that continues to swell and congest with these optional objectives, and then jump for joy when doing them culminates in a dearth of new moves, gadget upgrades, and spidey suits to mix and match with. It’s without a doubt one of the deeper reward loops you’ll find in an open world game this generation.

New York City’s problems don’t stop with the hurdles of your daily grind: the story missions on tap feature an urgency and increasing level of danger consistent with the plot. Not a dull moment goes by as you continue to uncover new threats and neutralize old ones. Like the best action movies of this decade, grandoise set-pieces are a formality without feeling like meer excuses to show off the game’s graphical prowess.

You’re constantly in control of the action, progressing through hordes of enemies, trampling infrastructures and spaced out quick time events, with excellent transitions that gracefully capture the action ahead of you. New gameplay elements are cleverly introduced in these story missions, while others continue to evolve with the action. As the stakes continue to mount against Peter, so does the level of possibilities in-game.

Boss battles, despite occasionally cascading into formulaic “dodge-dodge-attack” affairs, are generally outstanding, keeping you on your toes, requiring a fair amount of trial and error, and putting your reflexes to the ultimate test. There are a few that I will never, ever forget, but you’ll have to play the game yourself to see what I mean.

As advertised, Mary Jane is a playable character, and while her stealth-infused sequences represent the weaker half of the main missions, they’re still a blast to play, demonstrating the redhead’s cunning smarts while heightening it with some awesome surprises in later stages.

Marvel’s Spider-Man controls like a dream, and those nostalgic of the prior glories of Neversoft’s Spider-Man, Spider-Man 2, and others like Web of Shadows and Shattered Dimensions will find that Insomniac has molded the best of all of those games into one complete package. The web swinging is incredible. With enough skill and practice, zooming from one half of the city to another could take all of a couple minutes, as the game offers a dizzying sense of speed and momentum that could make you cry tears of joy before daring you to master its nuances. Like the best Spider-Man games, traversal never gets old, and discovering what you can or can’t do as you climb tall skyscrapers or sway around just a few feet above ground invites your imagination to places unforeseen.

The ability to nose dive, zip line and bounce off building edges, and run off walls culminates seamlessly into moments of perpetual bliss: gaming sessions where everything else comes to a screeching halt just so you could bask in the orgasmic sensation of soaring hundreds of feet into the air, suspending gravity if only for a moment, before gathering enough inertia to crack the Earth wide open, and then swooping back into the clouds.

I love that you can’t die from free fall, especially since new moves allow you to take advantage of that and regain momentum. Insomniac crafted the web swinging in such a way that you never feel like you could hit the skids unless you outright demand to, and little things like that invite you to keep going and fine tune your precision.

However, combat and stealth are the cornerstones of this experience, and they represent Marvel’s Spider-Man at its finest. Say what you will about the parallels to the Arkham games; this game learns from the best and improves on a tried-and-true formula. Bouncing between foes and following the spidey-sense for incoming gunfire is smooth and responsive, and landing enough blows to fill up your focus meter can instantly turn the tides when enemies have you backed into a corner. Your web shooters are great at stunning and slowing down foes, and Spidey’s exhaustive list of other goodies reign on the parade in fun, quirky ways.

The added speed and fluidity of Spider-Man in comparison can be a little overwhelming at first, especially with such a healthy dose of moves and gadgets, but practice, experimentation and a bit of improvisation go a long, long way here. Skill trees allow you to build up your combo list, while a Ratchet & Clank-style weapon wheel gives you the agency of going freeform against groups of thugs with myriad levels of efficiency and variety.

Take to the air, and Spider-Man turns into Devil May Cry with masks and superpowers. Few things in life are as exhilarating as launching stunned foes up above you and continuing the fight with an assortment of swings, jabs, and mid-flight finishers. And since the game offers a wealth of upgrades and moves tailored to sweeping through enemies in different ways, you’ll eventually find a relative ease in turning in a high combo counter with movie-like style. Like how the Arkham games literally emulated the feeling of beating the crap outta baddies with Batman, Marvel’s Spider-Man can look and feel like a CGI movie come to life, and that feeling never tires – even after you’ve combated the hundreds of rampant crimes, and completed the dozens of enemy bases and challenges.

 

 

Ditto for the stealth segments, which translate Spidey’s gadgets and his traversal abilities fluently. The game will sometimes have you leap tall bounds meters apart from each other to takedown snipers and other armed assailants, and other times you’ll need to create distractions to split enemies up so that you could clear a room and save hostages. Clearing rooms of foes without being spotted is woefully enjoyable, and thankfully the game offers challenge rooms for those who wanna master the art of the silent assassin.

If you liked the Create-A-Spider mode in Spider-Man 2: Enter Electro, then you’re gonna LOVE the suit system in Marvel’s Spider-Man. Almost every suit you unlock comes with an unique suit power, but those suit powers aren’t tied to that suit alone. You can attach any suit power you’ve earned to any of the suits you have, and a great deal of them alter the way you approach the gameplay. This adds an extra wrinkle to an already exhaustive list of gameplay mechanics, but once you get used to the mixing and matching you’ll find that it enhances the experience tenfold. These costumes also show up in cutscenes, which is really cool, too.

Enemies pack a serious punch in Marvel’s Spider-Man, and the challenge in surviving certain rooms, surmounting certain bosses, and escaping certain scenarios continues to spike as you go along. Definitely play this on Spectacular difficulty if you want the most immersive experience, as groups of foes will pounce on you in unison, gunfire and rockets are fired with reckless abandon, and your margin for error, while fair enough, is slim.

With near-perfect controls, a deep combat and stealth system, and a sky-high skill ceiling, Marvel’s Spider-Man offers a masterful technical experience where literally everything you do is fun, inventive, and stylish as all hell. And, in their efforts to breed life and diversity away from the main action, Insomniac has crafted an ideal open world that, despite some repetition, pulls you in and never lets go.

 

PRESENTATION

 

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New York City can be an euphoric tourist attraction one day, and a rain-soaked mess of street litter in another, and Marvel’s Spider-Man offers gaming’s most stunning, encompassing recreation of both aesthetics. An amazing lighting system exposes the seemingly limitless detail to both the exteriors and interiors of buildings, while street signs, trash bins, and trees look so authentic and life-like that at the right angles you could forget you’re playing a video game. Landmarks both historically-accurate and comic-inspired are everywhere in this game, and each district is distinguished by subway systems, heights of skyscrapers, the eerily accurate alignment of specific blocks of road, and other sights like fire escapes, basketball parks, and seaports.

Take a break from swinging around, and you’re likely to bump into various NPCs who’ll give you high fives, stare you down in awe and amazement, and express excitement in witnessing your presence. Other NPCs can be found playing chess at F.E.A.S.T., shooting hoops, or forming dance mobs. They’re as much a part of the city as the geography itself.

During the sun-drenched color orgy of the day time, the brewing uneasiness of street-lit nights, and the harrowing orange gaze of sunset, New York looks magnificent, and you could get lost in its effervescent beauty swinging around in it, or even jogging around for a closer look at things. Spider-Man himself is animated gracefully. Every move he makes, every step he takes looks awe-inspiring, and watching him fight crime, crawl along walls or urgently work his way through tight spaces is a showcase that alone is worth purchasing this game. Iconic villains are impressively recreated, and the moments in which you take them on are unforgettable. Visuals of city destruction and other forms of chaos both in-game and in cut-scenes are drop-dead gorgeous, and if you happen to have the latest TV and audio setup: sit back, turn the volume up, and enjoy, because it’s gonna get crazy, and it’s gonna get loud.

A pristine visual package is matched pound for pound by some stunning audio work. John Paesano’s soundtrack mirrors the thumping orchestral theatrics of the MCU movies, and in quieter moments it peels back to help illustrate the more human side of the proceedings. It’s with you everywhere you go, from the menu screens, to the science experiments you conduct in Otto’s lab, to something as simple as dive-bombing down the Empire State building.

Voice over work from the main cast is excellent. Yuri Lowenthal is perfect as Spider-Man, nailing every snarky one-liner and enhancing the plight of Peter Parker with gravitas. Laura Bailey kills it as MJ, Nancy Linari makes for a thoroughly enjoyable Aunt May, and the portrayal of various villains is handled remarkably well. Every now and again, you may run into a one-off NPC offering below-average voice work, but overall this cast transcends the experience, and often finds the comedic timing and the emotional weight necessary for each scene to soar.

 

THE VERDICT

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Marvel’s Spider-Man is the Uncharted of superhero video games. It takes blatant inspirations from prior games, but refines them, molding them together in ways you never thought possible to create a unique cinematic experience you’ll never wanna give up playing. Too many times, I had moments where I felt that I was a part of something greater than the sum of its parts, and when I thought I had witnessed the very best the game had to offer it blew me away all over again. As a standard action/adventure title, as vibrant, lived-in open world escapism, and even as a comic book-inspired tour through familiar characters and tropes, Marvel’s Spider-Man is a true console-seller: a majestic touch of grace with uncapped detail and wonder that everyone deserves to play. Marvel’s Spider-Man is the best superhero game you’ll play for years to come. Throw on your Spidey mask, strap on your web shooters, and go save New York City.

 

RATING: 9.8/10

 

+ Masterful controls, and an insane amount of gameplay depth and variety

+ Swinging, combat and stealth perfectly encapsulates the feeling of being Spider-Man

 

+ Incredibly deep, layered storytelling featuring an outstanding voice cast

 

+ One of the most detailed, best-looking games out there

 

45 years ago, George Lucas shook the film industry with a nostalgic cruise through Northern California in “America Graffiti”

It’s 1973, and Hollywood is still pretty remiss of the unpronounced ambitions that would later befall the filmmaking industry. There weren’t any major films out there that dared to stray from the conventions of traditional movie storytelling, which usually offered a main protagonist, a central conflict, and an eventual resolution. Most moviegoers at the time wouldn’t know what to do with the aimless debauchery that distinguishes films like Dazed and Confused, or the meandering portrayals of a really interesting plot thread in others like Reservoir Dogs. Then American Graffiti happened: a plot-less movie that was so frowned upon that it took the inclusion of Godfather director Frank Coppola and a six-month delay of release by Universal Studios for it to hit theaters. But when it did, it took America by storm, introducing a new narrative style so compelling that it has been woven into filmmakers’ DNA for 45 years.

Despite its legacy, George Lucass American Graffiti is a once-in-a-lifetime filmgoing experience. I wasn’t alive to witness its descent on domestic cinema, but having watched it three times I feel like I was there, letting my spirit wander back into the glorified innocence of 1962 and wishing that the lax, juvenile summer nights that had perpetuated teenage angst could last forever. It’s a breathtaking experience in all of the most unconventional ways, but its strengths are magnified by its charming, immersive aesthetic, and an unbelievably realistic portrayal of teenage angst and late-summer West Coast escapism.  

It starts off wonderfully with a down-to-earth intro sequence, featuring Charles Martin Smith’s Terry “The Toad” Fields crashing his Vespa Scooter: an accidental deviation from the script that immediately highlights the improvisational approach to the film’s production process. Blissful introductions to Ron Howard’s Steve, Richard Dreyfuss’s Curt, Paul Le Mat’s John and Cindy Williams’s Laurie get the ball rolling, and from there the movie splits them all apart in a web of intersecting adventures.

In a story that’s merely about two high school grads enjoying their last taste of summer before flying off to college, the duo of Richard Dreyfuss and Ron Howard wonderfully project the onerous transition into adulthood. Steve is a homegrown personality who’s beloved by his school, his former employers, and his girlfriend, Laurie, and Howard settles into this big-shot, “my way or the highway” personality that yields an admirable escape from adolescence. He’s constantly pulling away from his old life, urging Curt to fly out East with him for the fall, and convincing Laurie into seeing other people as a sort of fidelity test. The film presents this as Steve’s conflict, and for as well as Howard evokes the arrogance of his character, he’s even better at demonstrating empathy in the latter half. Thanks to a grounded love story illustrated by some incredible dialogue between himself and Cindy Williams, Howard shows us a different version of the character as the night winds down: one who naturally realizes all that he’s poised to leave behind.

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However, Steve Bolander pales in comparison to Curt Henderson, and if you’ve already seen American Graffiti you won’t have much reason to question Richard Dreyfuss’s Golden Globe Nomination for the role. Dreyfuss virtually embodies all of us in this movie, as his character is spun all around Modesto searching for a purpose. One moment, he’s looking for love at the drive-in with John; another moment, he’s chasing down a hot blonde in a Thunderbird, and the next he’s stuck playing hijinks with an egotistical street gang – yet Dreyfuss expresses a sharp-tongued confidence and a bubbling enthusiasm that carries over every encounter. He’s always the most energetic person in the room, but Curt is a honest man unsure of what he wants; an uncertainty Dreyfuss explores with aplomb. Curt quickly grows on you as the type of hopeless romantic anyone would love to be friends with in real life, and American Graffiti is at its most adventurous and reminiscent when he’s on screen.

John Milner’s a rambunctious street racer who quite literally lives life one quarter mile at a time, and Paul Le Mat wears that philosophy pretty close to the vest – even when his character is constrained to the role of babysitting. Le Mat builds a commendable amount of chemistry with MacKenzie Phillips, who plays Carol: the bug-eyed pre-teen who’s curfew was up hours ago.

Terry’s adventure, like Steve’s, runs on the prefix of a love story – although Terry’s is virtually fixated on that alone. Given the keys to Steve’s car, Terry hits the town with his self-esteem at an all-time high, betting solely on that when he decides to “shoot his shot” with the thick-haired Debbie, played by Candy Clark.

Then we have Laurie, seen almost exclusively under the guise of her relationship with Steve. Of all the actresses in American Graffiti, Cindy Williams is my favorite, expressing a heartfelt vulnerability in the wake of Steve’s surefire decision to start a new life across the country.

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While American Graffiti captures the unique look of early-60s So-Cal, it’s frighteningly well-versed in 50s style teen culture – and this has a lot to do with the cast. These guys knock the whole damn script out of the park. Le Mat and Phillips have loads of fun tearing each other’s hair out before their characters eventually build an innocent, cathartic bond towards the film’s conclusion.

Terry’s insecurities are on full display thanks to Charles Martin Smith, who proves he’s pretty adept at playing the clumsy nerd who’ll pounce on any opportunity to look like the cool jock in town. He’s no match for Candy Clark, though, who is exceptional as the ditsy Debbie. It seems as though Clark was instructed to play the absolute dumbest person on Earth, and it ironically helps her character take off. Clark’s performance is so fitting here. It’s powerful in the sense that she heightens the subtleties of Debbie’s shortcomings as a head-turning dame. She’s simply neither smart nor emotionally stimulating, and that’s not hinted at; it’s actually magnified continuously. But Clark plays the role so joyfully it makes Debbie appear innocently oblivious to the fact that Terry, so oblivious to Debbie’s flaws because she actually likes him, offers little more than the sex-crazed buffoons crowding the streets.  

American Graffiti is never too far from a scene worth locking in a time capsule. Steve and Laurie reminiscing over a Snowball dance at a freshman formal; John and Carol’s retribution over a silly prank inflicted upon them; Curt swapping spit with his ex-girlfriend one last time; Terry’s sexual discord with Debbie; John and Harrison Ford’s Bob Falfa settling things on that deserted strip along the edge of town; freaking Wolfman Jack (AS I LIVE AND BREATHE!!) offering up melting popsicles!!   

Regardless how old you are, it’s very difficult not to draw similarities and contrasts of teenage life predicted in 1960s Modesto to your very own – and that’s the magic of watching American Graffiti. It’s so good at just showing these characters as real people; as archetypes that defined high school straddling against the inescapable realities behind growing older and with responsibilities. It makes the character development feel natural. These kids have NO IDEA what the future lies in store for them, and we see them fight tirelessly to ensure that they could at least look back at this final night of Summer to some degree of merriment. They’re teenagers you may have hung out with, hated with a burning passion, or witnessed missed potential slip through the cracks as the years went by – but all the same you can relate to each one on an empirical level; as though you were like all of them at some point and time in your life. And for Lucas, his screenwriting crew and the cast to encapsulate that sensation for an entire two hours of runtime is a beautiful thing.

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American Graffiti basks in its early-60s setting. There’s a wide angle shot of Mel’s Drive-In with The Crests’ “Sixteen Candles” virtually cradling the screen back and forth like a baby. The streets of Modesto, California are faithfully revitalized with mid-century hot rods and other novel American automobiles of the time. The legendary voice of raspy-voiced icon Wolfman Jack watches over everyone all night long, with a swoon-filled radio station that injects West Coast blood through the movie’s veins. You’re instantly transported into this beautiful, remarkably gleeful period in time, and by focusing so much on ambience Lucas as a director wins out. The set design is breathtakingly real, with historic Modesto landmarks glistening under the 35 millimeter techniscope format, and the city streets coaxed in an orgy of ocean blue street lights and flashes of hot pink neon. Sometimes, you’ll be treated to the outskirts of town, and Lucas respectfully downplays those areas by tinting the brightness down just a tad and relying on a negligible amount of screen filtering. The less visually arresting Northern California truly got in real life, the grittier and more bare it is replicated here. It’s all beautiful. Just a masterful reimagining.

And I’ve got to talk about this soundtrack; this has to be one of the greatest in movie history. It’s as much a character as the flesh and blood parading the screen. From the hip-shaking razzle-dazzle of Bill Haley & His Comets, to the tear-dripping doo-wop of The Flamingos, this carefully-curated list of songs follows the proceedings with a daunting sense of tone. It dances with you, uplifts your spirit, melts your heart, and then strips it away behind a cacophony of melodies and swoons. You’ll want to procure every track played in this movie by the time the credits roll; I guarantee it.

 

THE VERDICT:

 

I’ve yet to find the exact words to describe American Graffiti. I came in expecting a gleeful slice of early 1960s pie, but it’s execution took me all the way by surprise. George Lucas’s intent was to bring his account of dwindling adolescence to life, but that’s the least of his accomplishments here. Besides being an innovative art form, it’s a remarkable achievement; a crucial piece of cinematic history that honors the opulence and indulgence of going to the movies. There’s never a dull moment in American Graffiti, and despite its aimless setup you’ll have come away with a meaning of life far more tangible, far more intimate, and far more profound than you could have ever imagined going in.

 

 

 

 

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RATING: 9.8/10

Performances

+ Script

+ Soundtrack

+ A never-ending field of memorable moments

+ Visually-pleasing recreation of early 1960s Northern California

+ Wolfman Jack

#ThrowbackThursdayReviews: Spider-Man (2000) for PSX

Hello, all! Welcome to my latest blog column, in which I dip into the past and pull out fragments of history both prominent and obscure. My #ThrowbackThursdayReviews will range from many different mediums, covering any movie, television series, and video game released at least ten years prior to my posting. (Sometimes, I’ll cheat around this criteria and provide “retrospective” reviews on sequels and spin-offs to older titles.) Feel free to leave comments and offer suggestions on any kind of entertainment medium you’d like me to review. Enjoy!!

 

It’s the year 2000, and with the dawn of the new millenium came an ambitious gaming developer’s maiden dive into the rocky waters of the infamous “superhero video game” genre. Neversoft Entertainment (1994-2014) had already established a reputation for delivering high-quality gaming, dishing out side-scrolling action-platformer Skeleton Warriors (1995) side-by-side with the accompanying toy-line and cartoon series (both of which were short-lived, but cherished admirably by niche fans), before taking on the third-person shooter crowd with MDKI don’t think I need to remind you all of the universal acclaim that followed them with Tony Hawk’s Pro Skater back in 1999.

Even with their storied success, Neversoft certainly had their hands full with Spider-Man, a superhero action game in which they chose to borrow elements from the FOX animated cartoon series that had ended two years prior. Up until this point in the web-slinger’s interactive history, no one had ever dared to go 3D, and whatever we got as gamers beforehand ranged from cherished, underrated gems, to pure crap. Alas, Neversoft was up to the task, releasing the first-ever 3D Spider-Man video game. Neversoft’s Spider-Man hit shelves (in North America) on August 30th, 2000, and flew right off them; it became a classic faster than the webhead himself could spit out a witty quip hanging upside down.

From tight, intuitive controls, to a awe-inspiring level of detail and creativity, Spider-Man instantly won over gamers far and wide. It also demonstrates an extensive amount of reverence to its comic book derivation, transporting you into a world that’s not only ridiculously fun to play in, but one seeping in the same spandex-clad crime-fighting escapism that inspired it.

 

STORY:

Spider-Man has a surprisingly interesting video game story, playing off of the colorful personalities of its characters and staying true to them throughout. The premise is simple, with Spider-Man supposedly being framed at a scientific demonstration before the New York City Police places a target on his head, and a frustrated Eddie Brock enacts revenge with the help of his budding symbiote. A “reformed” Doctor Octopus takes advantage of the incident, quietly gassing the ground floor of the entire city, while demonstrating his new leash on life by procuring costumed heroes and villains.

His grand scheme revolves around symbiosis: merging numerous samples of Carnage‘s symbiote together with the city’s inhabitants while he assumes control of everyone. There’s a lot of other villians in play throughout the campaign, but the conniving Doc Ock manages to manipulate their roles through contrivance, keeping Spidey in their crosshairs while he sets his master plan in motion.

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Not only is this story simple enough to keep up with, it’s dexterous enough to feel like a plot destined to land in a comic book. Doc Ock’s efforts are as feasible as they are diabolical, while the revenge and frame job storylines brilliantly showcase the contrasting personalities between Spider-Man and his lawbreaking scoundrels. My favorite part of Spider-Man is the entirety of the “Enter Venom” chapter, as it indulges in this cheeky, playful exchange between Spidey and Venom as Mary Jane’s life hangs in the balance. It’s pulpy as hell, subverts all expectations, and really lets voice actors Rino Romano from Spider-Man: Unlimited and Daran Norris kick back and have a rollicking good time with the script.

Every character feels essential to the storyline in some way, shape or form, and watching Spider-Man bounce around the city never feels nauseating. Chapters are evenly divided like episodes in a serialized television series, allowing subplots to feel properly contained while they peel off layers to the overarching centerpiece of the story. Spider-Man also offers a number of really neat Marvel cameos, from Black Cat and Daredevil, to Captain America and The Punisher. Neversoft even went out of their way to throw in a few self-referential bits of their own as an added bonus.

You can make the point that Spider-Man‘s story ends just about the way you’d expect it to, but that clearly wasn’t the point in regards to its progression. The campy, “Saturday morning cartoon” ebb and flow of the game’s campaign is inviting, and the way it strides to have fun with the wall crawler’s various encounters up until the final boss fight makes it way more engaging than it has any business being. For its time, this was essential video game storytelling.

 

DESIGN & GAMEPLAY:

Spider-Man offers 34 levels in total, with over a half-dozen boss fights and a swirling variety of platforming segments, puzzles, and blockbuster-style action set-pieces. It’s often displayed in a very linear fashion: you start at point A, and then work your way to point B while taking on a large host of different assailants. Sometimes, you’ll have to do a little bit of back-and-forth to open up shafts or unlock doors, and you’ll even be tasked with hiding in the shadows as armed thugs rob a bank.

Variety is the spice of life in Spider-Man. Each level introduces a new style of play, from a sprawling chase scene atop the city skyscrapers, to an underground sewer maze riddled with secrets. In addition, enemy types are constantly shifting between levels, with their abilities fluctuating greatly to keep you on your toes. You’ll never know what Spidey has in store for him next, and that surge of dopamine you get when you save your game file and hop on to the next chapter is perpetuated not only in the game’s spontaneity, but in its fun factor.

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Controlling Spider-Man is a breeze, as you swing across rooftops, get the jump on unsuspecting criminals, zip line up ceilings, crawl on walls and, of course, beat some sense into countless hordes of enemies. Controls are simple and easy to learn, and with a little bit of practice you’ll be stringing along some satisfying combos, gunning down foes from afar with web blasts, and dancing around projectiles with relative ease. The camera is fixed to Spidey’s movement, and the only true control you have of it is when you turn him around to have it focus on what’s ahead of him. This occasionally makes both combat and traversal a chore, specifically when our friendly neighborhood Spider-Man is confined in some not-so-friendly, tight corridors.

Luckily, this problem doesn’t carry over in the boss fights, as you’ll be searching anxiously for weakspots while Rhino‘s polymer horns stare you down with reckless abandon, and Scorpion stings you with his extensive, metallic tail as you hoist up office furniture in contest. Authenticity lies deep within the various assortment of activities within the game, but the boss fights here are where you’ll feel like Spider-Man the most. Neversoft knocked every single showdown out of the park, exhibiting the attributes that make each villain stand out while giving the player appropriate circumstances with which to expose their flaws. They’re all challenging, some of them a little on the “cheap” side (yeah, I’m looking at you, Mysterio!), but fun enough to exercise extended sessions of trial and error. But most importantly: success is immensely cathartic. Nothing, however, beats the horrifying sight of Monster-Ock, and the blood-boiling escape that follows. It’s easily one of the best levels I’ve ever played in a fifth-generation action game.

There’s no new game plus or anything like that, but there’s ample room within the game world to collect comic books, Spidey armor, and costumes. You can easily jump back into select levels after completing them to explore, or you can be lazy like I was and just type in some cheat codes. I’ve beaten Spider-Man multiple times in anticipation for this review, and let me be first to tell you in case no one else has: this game has extraordinary replay value. It truly becomes a different playing experience when you don the Black Spidey suit and take on the campaign all over again with unlimited webbing. Hardcore gamers will face quite a challenge on their hands diving back in on Hard mode with the Amazing Bag Man, knowing that they only hold up to two web cartridges at a time. The stealth mode available in Spider-Man Unlimited opens up a whole new way to take down foes. Spider-Man is as arcade-style an action game as they come, but there are layers of depth hidden within should you choose to pursue multiple playthroughs, and multiple Spideys.

 

PRESENTATION:

Great video games have that “it” factor, where the music enhances the gameplay, the graphics pop, and the atmosphere peaks the player’s sense of imagination. Spider-Man does all of these things. It’s a very pretty game for its time, with sharply-detailed buildings and interiors, accurately-recreated characters, and a pleasing color palette that distinguishes each level from one another. Spider-Man himself is a showcase of Neversoft’s impressive graphical skills: He’s well-animated, moves gracefully through the sky as he’s swinging around the city, and just looks badass in combat. He even has his iconic Spidey-Sense here, and it bleeds right into the gameplay in informative, helpful ways. Villains and other NPCs are treated to the same attention to detail, and it shows especially when Venom wraps Spidey around his symbiote-cloaked arms, or Carnage extends himself across the screen in no time at all. Characters move convincingly, sometimes so convincingly they’re scary to look at, like, again, Venom and Carnage.

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Voice over work is fantastic overall, with various alumni from both the mid-90s cartoon series and Spider-Man Unlimited reprising their roles. Stan Lee narrates throughout the game, holding off Bruce Campbell’s more facetious, satirical approach until the PS2 era of Spider-Man games. He’s great here, and if the game was looking for that little bit of extra “oomph” to seal its mark in video game history it definitely found it in the voice of the Spider-Man co-creator.

The soundtrack is a delicate range of industrial rock and nu metal, with some bongo-style drums sprinkled here and some electric keyboard there. Tommy Tallarico is responsible for putting it together, and despite a couple weak tracks he really compiled quite the impressive assortment of sounds here. Other sounds in the game, like sewage water dripping from the ceiling, missiles exploding over rooftops, or Spider-Man’s webbing sticking to enemies and surfaces, are all carefully edited and sound accurate.

Besides extra costumes, Spider-Man offers collectibles in the form of comic book covers, storyboards, and pre-rendered cutscenes that were peppered throughout the campaign. The pre-rendered cutscenes look awful by today’s standards, and I’m not convinced that they were blowing people away back in 2000, either, but they’re quirky for the most part and do a great job heightening the aesthetic portrayed in-game. The storyboards are okay, although if I’m being honest they didn’t move me much considering they’re virtually hand-drawn blueprints of the cutscenes. I love the curation of the comic book covers, though, as the game displays them with a detailed explanation behind the events explored in each one. As someone who’s never really read a ton of comics, I felt inclined to do my research and study up on all of the characters presented in the game just by passing by this expansive library of Spider-Man history.

I also love the animated approach to the menus. Spider-Man shifting about in the middle of the screen, the dualshock controller dangling by a web as you study the controls, the demo footage of  Spidey beating up waves fo thugs; all these things culminate into a well-rounded package demanding your attention and answering with bottomless appeal in the process.

 

The Verdict:

Venom Chase PS1

Neversoft’s Spider-Man is best known for its winning formula of strong gameplay, fun, varied levels, and an unceasing unpredictability – and rightfully so. It’s easy to lose yourself in this exaggerated comic book tale, and be wowed again and again by Neversoft’s outstanding attention to detail on all fronts. This game plays well for its age, looks good for its age, and enhances the relevance of its brand by both playing to and understanding its appeal.

This is a Spider-Man game in the same sense that the Arkhum trilogy is a collection of Batman games: it gives players the most realized version of the character, in an enthralling, authentic video game world that literally feels alive. I’ve played many Spider-Man games in my time, and I have yet to come across one as magical and as captivating as this one. Neversoft’s Spider-Man set the precedent for future Spider-Man games, and even 18 years later has stood the test of time as a classic title that absolutely deserves to be in every comic book fan’s video game collection.

 

RATING: 9.2

+ Absolutely nails the feeling of playing as Spider-Man

+ Fantastic level design, and head-spinning level, enemy variety

+ Memorable boss fights

+ Top-tier presentation across the board

+ Fun, simple story with plenty of comic book flair

– Camera is occasionally frustrating to work with 

– For a title at the tail end of the PSX cycle, the pre-rendered cutscenes leave a bit to be desired

*FANTASY BASEBALL 2018* Stock Exchange – Starting Pitchers to add this week (5/28)

CRITERIA: All players in this column are owned in less than half (50%) of all ESPN fantasy baseball leagues at the time of posting. Ownership rates listed next to each player correspond to ESPN leagues. ALSO NOTE that this column has a stern focus on 12-16 team standard fantasy leagues, specifically those with a 5×5 Rotisserie/Head-to-Head format.

 

ADD OF THE WEEK:

Ross Stripling, SP, Los Angeles Dodgers (29.8%)

 

Through 41.1 innings pitched this season, Ross Stripling is currently 1.4 Wins Above Replacement: a figure that ranks higher than Charlie MortonJose Berrios, and teammate Alex Wood.

Let that marinate for a moment…

In a combined 174.1 career innings pitched between the starting rotation and the bullpen leading up to the 2018 campaign, Stripling was only worth 1.8 WAR – but here we are, literally talking about a top-20 starting pitcher in fantasy.

A lot of what has led to this distinction is very legit. Look at this magnificent Statcast profile, where all the categories in red indicate either a top-10 or top-5 ranking in all of baseball:

Screen Shot 2018-05-28 at 1.07.36 AM

Ross Stripling has been a master of weak contact all along!? The data suggests so, and the surface stats this year have echoed that to the heavens. But how is he doing this?

Here’s one way he’s doing this:

 

 

 

In an age of high launch angles and hitters who look like Dee Gordon muscling up pitches downstairs for power, Stripling has lived in the most desired part of the strikezone with astounding success. He throws his curveball exclusively on the bottom half, and it’s a masterful strikeout offering there as it’s limited hitters to a .115 wOBA and has generated over 43% whiffs. I could throw more heatmaps at you explaining how his fastball is suddenly so good, but that’s simply just a matter of him heaving more of them upstairs to righties consistently (and those same righties are only hitting .200 up there).

His slider, despite registering relatively low whiffs, has become Stripling’s primary source of weak contact. Besides his changeup (another great pitch, but one that he hardly throws for some reason), no other offering in his repertoire has a lower average exit velocity against hitters – and he’s throwing it the most (33.6% usage rate). He could do a better job at keeping it below the belt, as only 42% of them have hit the lower-third of the strikezone, but it’s been really good at avoiding barrels (51% groundball rate, 38.5% infield flyball rate) while the fastball and curve do most of the dirty, swing-and-missy stuff.

You wouldn’t believe this, but there’s a decent chance that Stripling’s been unlucky this whole time! Dude has a .352 BABIP, but that .211 expected batting average in the table above says it’ll actually regress substantially. Couple that with the low exit velocities, and if I’m being honest here: we’re looking at breakout-Jake Arrieta-level contact management!

Now, onto the legitimacy of Stripling’s 24.3% K-BB%: right now, it’s a little fluky. The walk-limiting is very legit (69.8% first-pitch strike rate, 47.5% Zone rate), but he doesn’t complement that with a ton of swing and miss (9.8% swinging strike rate). Hitters are also making a lot of overall contact (79.1%), so I’d have to believe the combination of a 32.7% K rate and 7.6 swinging strike rate on his fastball is infused with a gooey center of called third strikes. If he threw the curveball more, I’d melt all over the chair from which I’m writing this, but there’s a lot of pitching to contact going on with the high usage of both his fastball and slider. There’s definitely 22-23% K rate upside here, but if he wants to punch guys out with the big boys he’s gonna need to go full McCullers.

Either way (and I might be getting just a little ahead of myself when I say this), Ross Stripling, right now in this very moment, looks like a fantasy gem: the kind of waiver wire add that leads owners one step closer to a trophy in October. There’s way, way too much here to love, and although the strikeouts will come crashing down to a level somewhere in-between his first two Major League seasons, Stripling seems to have learned a few things in the bullpen that have carried over. He’s living proof that the depth in this Dodgers rotation, despite all the injuries they’ve already endured so far this season, is truly remarkable.

 

*Jack Flaherty (52.6%) & Alex Reyes (50.8%), SP, St. Louis Cardinals*

*Yes, I know they’re both over 50% ownership now!! But I started compiling this list three days ago, where they were both sitting around 40%.*

By now, it’s probably too late for me to endorse either of these gentlemen in deep leagues, but both of them still (somehow) fit the criteria of my column, so it’s virtually a fool’s errand if I don’t say a few things about them. Starting with Flaherty (since he’s currently the healthy one), I’ve noticed that he’s grown quite fond of his slider: a pitch that has held hitters to a .095 opp. batting average on a 45.5% K rate. It’s a truly devastating offering.

 

(Obviously, you need to stop reading this from here and pick him up if he’s still lingering in your waiver wire…)

 

He’ll desperately need that pitch all season long to stay relevant, for two reasons:

  1. Like any other breakout starter this season (see: Pivetta, Nick), the high usage of his slider (26.6%) makes his fastball just a smidge more effective (21.2% K rate and .250 opp. OPS)
  2. He shelves his curveball (10.7% usage,) and throws his sinker too much (17.4% usage, 1.269 opp. OPS)

There’ll be nights where he’ll get pounded, because his sinker’s so insanely hittable – but those will likely be offset by other outings where his fastball/slider combo is taking the world by storm. This is truly all a matter of pitch selection: something you’d hope he’d improve on as he continues to rely on his strike-throwing ability (45.5% Zone rate) to get back to his strikeout offering.

Something else I’d like to point out about Flaherty that I (really, really) like is how he’s attacking lefties:

Flaherty vs LHH 2018

Flaherty BA vs LHH 2018

Consistency in baseball could sometimes mean insanity, where a pitcher’s confidently doing something horribly wrong that’s leading to poor results. That’s certainly not (yet) the case here, with Flaherty making a very conscious effort to work glove-side against opposite-handed batters.

And it’s working: Despite racking up three more Ks against righties, he’s been holding left-handers to a .200/.289/.200 slash, without allowing a single homer against them.

The upside with Flaherty resides in his command, his slider, and whether or not he’ll start mixing in his curveball more and ditch his sinker. He’s got two out of the three so far, which a chance at top-30-ish results if he could make a few in-game adjustments.

Alex Reyes is presumably making his big league return this Tuesday against the Brewers, after missing all of last season due to Tommy John surgery. He’s gotten plenty of time to shake off the rust, but with a 44/7 strikeout-to-walk ratio in 23 scoreless rehab innings there’s not much that suggests his recovery has been a slow burn. I don’t have much tabular data to hype you all up here, but there is this fun little tidbit by SB Nation that offers a glimpse at what he’s capable of.  His last rehab start had him finishing with 13 punch outs over 7 innings of work – including a stretch where he struck out 9 straight hitters – and granted him the opportunity to express an increasing level of confidence in his stuff.

Expect great things from Reyes this season, health-permitting, because it sounds an awful lot like he’s all the way back to form, with renewed vigor on his side. His arsenal is immaculate, and if he’s in the business of attacking the strikezone for St. Louis the same way he did back in Memphis, then the ceiling is the roof for sure.

 

Andrew Heaney, SP, Los Angeles Angels (31.1%) 

If you missed out on the three guys above (which is very possible considering how hot they’re both flying off the shelves right now), then stop everything you’re doing right now and pick up this sterling alternative.

From a 61.9% first pitch strike rate (48th best in the league if it qualified), an 11.9% Swinging Strike rate (tied for 27th best), and one of the lowest average exit velocities in all of baseball…

chart

…Heaney – like the aforementioned Reyes – has come all the back from Tommy John Surgery guns blazing. He’s owned righties to the tune of a 27% K rate and a .683 opp. OPS, upped the usage of his devastating curveball to a career-high 24.5% clip, and has discovered a true equalizer in his third pitch – the changeup (5.1 pVAL, which would trail Zack Greinke for fifth-highest in the Majors). Solid control, a universally great arsenal, a top-20 K-rate, and fantastic contact management skills all amount to an ace-like value if the stars continue to align like they are right now. I’ve been singing my praises of Andrew Heaney for weeks, and after a dominant performance in Yankee Stadium, it’s about time you do, too. BUY, BUY, BUY!!

 

Daniel Mengden (27.4%) & Trevor Cahill (24.2%), SP, Oakland Athletics

The hope for myself and my fantasy baseball column is that, within the next week or two, I’ll have compiled enough viable evidence to offer up sprawling, comprehensive Sell-High/Buy-Low articles that’ll help you gain a leg up above the competition as the season reaches “grind or go home” territory. As an owner of three separate fantasy teams, I think it’s vitally important to know the true value of each and every player I have, and have an idea of what direction they’re all headed in.

Daniel Mengden is headed in a direction that woefully disagrees with his current success, but this isn’t a Sell-High article, and you don’t always win fantasy matchups by playing the FIP game. This is a buy for the short term, in the hopes that the 25-year old’s .246 BABIP (17th lowest in all of baseball) could hold off his average exit velocity (89.2, 44th highest out of 138 starting pitchers) and expected slugging percentage (xSLG) of .507 just a bit longer while owners wait for their pitching staffs to heal up, or for the next Jack Flaherty/Alex Reyes/Ross Stripling/Andrew Heaney to arrive. Mengden is without a doubt a stop gap pitcher, and if you think I’m simply coming after him because of his discount Rollie Fingers ‘stache, then allow me to elaborate further:

Brooksbaseball-Chart (1)

These are Mengden’s whiffs this season. His slider is the only pitch that’s generating a double-digit whiff rate (per BrooksBaseball). The sinker, a new pitch he’s supposedly developed this year, has not only helped prevent him from currently having a league-average strikeout rate, but it’s also not generating sinker-level groundballs (43.2% groundball rate). His hard hit rate, according to Fangraphs, is wayyyyyyy higher than it’s ever been, but he’s also getting twice as many infield flies than before. Hitters are also making a lot of contact against him (82.3%), so that won’t really matter in the long run.

But the short run value is decent enough to warrant an add. He’s not walking people (0.81 BB/9), I just mentioned his newfound ability to get a ton of pop-ups, and his Swinging Strike and Chase rates aren’t nearly as bad as his K rate suggests they are. I think he could skate by long enough for you to throw stones at me in June when I (hopefully) fire up my Sell-High piece.

 

If he stays healthy all season long, Trevor Cahill will probably have much better numbers than his teammate for a number of reasons. One of them is that his whiffs look like this:

Brooksbaseball-Chart (2)

He’s not a very sexy ROS pickup, either (he’s extremely fragile, and his sinker and fastball are really that bad at getting swings and misses), but Cahill has a couple of good out pitches that could carry him to relevance the same way it did a season ago before he got hurt. The changeup, however, is why you pay for Cahill at all, as it is – to put it bluntly – the only reason reason why he’s recently been a solid starting pitcher. It’s a pitch so spectacular (.364 opp. OPS, 44.4% whiff rate) that he’s now throwing it almost as much as he’s dishing out his sinker.

chart

So long as he continues to mix his curveball enough (36.4% K rate, .636 opp. OPS) to complement those two other offerings, Cahill will be A-OK. He’s got a drool-worthy groundball rate that’ll help keep the homers in check, a contact profile highlighted by a 14% swinging strike clip, and the benefit of having about half of his starts at O.Co Colliseum Ricky Henderson Field. Sure, he’ll probably land on the DL in a month or so, and he’s still hard to watch when he’s not throwing strikes (42.1% Zone rate, 29.9% Edge rating), but there’s no denying the instant value he’ll provide to both your strikeouts and your ratios while he’s active. Think of him as a Rich Hill-lite: the perfect high-floor, low-stress starting pitcher to round out any standard league rotation.

 

Kyle Freeland, SP, Colorado Rockies (40.7%)

Now, this is going to be fun! Kyle Freeland, a soft-tossing left-hander who calls Coors Field home, is probably the last guy on this list you’d think of rostering in a standard league beyond the purposes of a (road) stream, but I IMPLORE you to reconsider as I convince you of his worthiness.

Let’s look at a couple of graphs and talk about what they both mean, shall we?

 

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Okay, you probably have no idea where I’m getting that – and that’s okay! Because I’m gonna ask that you take another look at his two months of work this season in both graphics, and then focus on that plot point and tabular data from July of 2017. What do they have in common? Besides opposing batting averages, Freeland’s thrown the most four-seam fastballs in those months, with his xFIP is at its lowest in all three (if you ignore his body of work last August). He also un-coincidentally ditched his sinker during those three months, and the consistent use of his cutter/slider over the sinker this year is for good reason: it’s a far, FAR better complementary offering:

Screen Shot 2018-05-28 at 12.14.47 AM.png

This month, in particular, Freeland’s posted a 2.05 ERA on a 3.06 FIP, with a .245 opposing wOBA. This month, he’s also buried his sinker pretty much entirely: he’s only thrown it a little over 6% in May. If you combine his slider and cutter usage (according to BrooksBaseball), we’re looking at over 30% of them in May, and when combined with his four-seam we’re sitting at a 80% cumulative usage rate; good enough for an overall opposing batting average roughly around .170!

Now, if you happen to have already read Craig Edwards’s in-depth analysis of Freeland’s new fastball approach on Fangraphs, I’m gonna sound like a bit of a broken record if I go on, because another reason for his recent dominance lies in the pitch tunneling he’s discovered with the three pitches.  Freeland is pitching like someone else entirely, and although the new approach hasn’t made him too much better against right-handed hitters (8.3 K-BB rate against RHH), he’s downright untouchable against same-handed guys now (38.9% K rate, .241 opp. wOBA against lefties). This is an easy deep league BUY, especially considering that his performance at home (1.97 ERA, 24.1% K rate, 1.14 WHIP) is pacing his away numbers (4.17 ERA, 16.1% K rate, 1.21 WHIP).

_______________________________________________

FAST TAKES (Two-Start Fever)

 

Vince Velasquez, SP, Philadelphia Phillies (22.7%)

Vince Velasquez is the Dylan Bundy of the National League: An elite strikeout rate, an absolutely terrible flyball rate that leads to a ton of homers, and just about a league average walk rate. He’s the ultimate “boom-or-bust” starting pitcher, where you’ll either get 6 IP, 2ER, 10Ks, or 4 IP, 7ER, & over 10 baserunners. He’s worth deploying with confidence in deeper leagues and NL-Onlys that need the strikeouts (especially with that upcoming road start at AT&T Park), but the big, big, BIG risk here is today’s meeting in Los Angeles, as the Dodgers (13th lowest K rate in MLB) are feeling more confident at the dish with Justin Turner coming off the DL this past weekend.

 

Kyle Gibson, SP, Minnesota Twins (20.1%)

Gibson has the light-hitting Royals on tap for Tuesday’s start, and he’ll need to reign in the walks a bit (11.3% BB rate) to be successful against one of the best contact-producing lineups in the league. You’re gonna wanna hope he does so that you could afford benching him against the hot-hitting Indians a week from now. Either way, he’ll rack up plenty of strikeouts (11.9% swinging strike rate, 9.32 K/9) thanks to his wipeout slider and changeup. This will certainly be the week where he cements his fantasy status.

 

Matt Boyd, SP, Detroit Tigers (14.2%)

Boyd has been rosterable all season, despite pitching just as poorly as he did a season ago from pretty much every angle of sabermetric analysis. His slider is a beaut (33.3% K rate, 15.85 swinging strike rate), and he’s throwing it way more than ever, but the rest of his arsenal is really bad so it doesn’t matter in the long run. He’s got the Angels (scary) today, and the Blue Jays (breezy) on Saturday, and I would like to believe that this will be where the ERA-outperforming, low-BABIP train makes its final stop.

 

Marco Gonzales, SP, Seattle Mariners (7.1%)

I see a lot of prime Jaime Garcia in Marco Gonzales’ pitch mix and his ability to throw a ton of strikes, which is a good thing considering how important both will be for him to close the gap between his ERA (4.05) and his xFIP (3.21). I don’t think he’ll ever limit the hard contact the way things have gone throughout his career, but with a 2.93 ERA over his last five starts, and a pair of home starts lined up against the light-hitting Texas Rangers and Tampa Bay Rays, it can’t possibly hurt to bet against that hurting his linescores too much.

 

Domingo German, SP, New York Yankees (5.6%)

Alright, guys! Now, we’re approaching “strictly deep league/AL/NL-Only” territory, here! German’s outpiched his ERA by almost two full runs, while rocking a K/9 over 10 and a 13.6% swinging strike rate. His zone rate is not good at all (41.3%), so every at-bat is an adventure with him. Still, though: take a chance on his low hard-hit rate (30.7%, per BaseballSavant) and high curveball/changeup usage prevailing against the Astros and the Orioles. (Especially the Orioles; they’re awful!)

 

Dan Straily, SP, Miami Marlins (6.1%)

You know you’ve gotta give Straily a try against the strikeout-prone Padres at Petco, but he’s listed here because his weekend date with the Diamondbacks is equally enticing. Arizona’s offense has been putrid this month, tallying just over 2 runs per game, with Jake Lamb getting absolutely no help from anyone else in this lineup while Goldy continues to scuffle out of control. Get in, get your two quality starts, and then get the hell outta Dodge!

 

Brent Suter, SP, Milwaukee Brewers (2.5%)

I highly doubt there’s another active pitcher in baseball throwing a slower fastball than Brent Suter (86.7 average MPH), but luckily for you that may not matter as he’s got the Cardinals at home, and the God-awful White Sox in Chicago. Both teams can’t hit lefties to save their lives, but keep in mind Suter’s much-considerable platoon split. Something’s gotta give here.

 

Nick Tropeano, SP, Los Angeles Angels

Easily the “sleeper” stream of the week in 12-16 mixed leaguers, Nick Tropeano should have no problem keeping the BABIP down for a couple more turns as he takes on the Tigers (15th in OPS) in Detroit before hosting the Rangers (26th) in Anaheim. He’s got a neat 11.5% swinging strike rate, but absolutely nothing else that’s positive, so don’t get too attached if he cruises through the next seven days.

 

Hey guys! Do you agree or disagree with my list here? Were there any “sleepers” that you may have scooped up that I ignored? Let’s talk about it! Leave a comment below and get the conversation started!!

 

 

*FANTASY BASEBALL 2018* Stock Exchange – Hitters to add this week (5/25)

CRITERIA: All players in this column are owned in less than half (50%) of all ESPN fantasy baseball leagues at the time of posting. Ownership rates listed next to each player correspond to ESPN leagues. ALSO NOTE that this column has a stern focus on 12-16 team standard fantasy leagues, specifically those with a 5×5 Rotisserie/Head-to-Head format.

 

 

ADD OF THE WEEK:

Jesus Aguilar, 1B, Milwaukee Brewers (39.5%)

 

Few teams in baseball this season have endured as many injuries to their 25-man roster as the Milwaukee Brewers. The crowd of reliable frontline hitters and pitchers flooding DL shelves has turned this team into a fantasy carousel, where value is passed around between whoever’s hitting at the top of the lineup, or whoever’s (actually) closing out the ninth inning.

Jesus Aguilar is the latest of bench bats in the Brewers starting nine to run with his increased playing time, as injuries to both Eric Thames and Ryan Braun (who actually returned yesterday) gave him the opportunity to prove himself worthy of internal preferment.  Currently owning a .324 batting average and slugging over .570 with a .252 ISO,  he’s made his stickiness in the starting lineup more of a certainty than a question.

With anything that suddenly looks good in fantasy, it’s important to view players from all the angles, because you just might be negligent of something important. This is Jesus Aguilar’s “something important”

Screen Shot 2018-05-25 at 12.01.05 PM

Screen Shot 2018-05-25 at 12.03.47 PM

This is some really, REALLY encouraging data here, considering his wOBA has gone up 12% and his contact rate (despite chasing about 3% more than a season ago) has gone up 8% between now and last season, where he slashed .265/.311/.505 in just over 300 at-bats. Let’s assume that I missed out on picking up Aguilar in my fantasy league (I did), and I needed to go another direction to satisfy my newfound pessimism. Petty Me arrives at BrooksBaseball and sees this to my disappointment:

 

 

Improvement! Across the board improvement! And he’s done it by absolutely absorbing the entire middle half of the strikezone – inside and out – with plenty of power. You could still easily find outs against him way upstairs, and he’s still no Adrian Beltre below the knees, but, considering a higher contact rate from a power hitter usually suggests better, more consistent contact, this is a very promising thing to see.

Aguilar’s power will no doubt remain the driving force that determines where his wOBA is headed, because for as well as he’s slugging the ball he’s not walking enough (9.1% BB rate) to be much of a threat elsewhere. At 27 years of age, I’m very bullish on Aguilar’s gains from last season, as well as manager Craig Counsell‘s confidence in keeping him in the three-hole even after Braun’s return from the DL. Dude is currently batting .318 with and .839 OPS with men on base; figures that are only going up with his performance in May. Couple that in with the advantageous ballpark factors of Miller Park, and we have a waiver wire add who’s dying to pad someone’s fantasy stats. Get him before he’s gone.

 

Tyler O’Neill, OF, St. Louis Cardinals (38.3%)

Since last season, Tyler O’Neill has had my attention, but you can only like a potential impact call-up so much when Mike Matheny is managing the team he’s on. Somehow, someway (and rest assured, days and months after this post, I’ll still be absolutely dumbfounded that I’m saying this) O’Neill has hit his way past hot-hitting Dexter Fowler in the lineup, garnering everyday playing time at least until he cools off from his 3-homer, 6-RBI barrage over the last six games.

Everyone should be eyeing how this guy moves, because he can do sexy stuff like this:

 

 

O’Neill’s power has always been his calling card, as it helped him win the Southern League MVP back in 2016 before blasting 44 more longballs heading into his call-up this season. In fact, it’s his only reliable source of fantasy relevance, because unlike Aguilar who draws walks sometimes and carries an above average contact rate, O’Neill doesn’t come close to doing either of those things and strikes out way too much.

Screen Shot 2018-05-25 at 1.22.38 PM

Here’s a combination of data that’s even uglier than the table above.

Screen Shot 2018-05-25 at 1.24.25 PM

If he qualified, O’Neill’s O-Swing rate would rank 10th highest in all of baseball. If he qualified, O’Neill’s Contact rate would rank dead last in all of baseball. If he qualified, O’Neill’s Swinging Strike rate would be the highest in the Majors by a boatload. That’s a terrible, no good, very bad trio of categories to be flat out suck-y at.

Luckily, his upside is enticing enough to dig a little deeper. BaseballSavant has his expected batting average at .292, his expected slugging percentage at .611, and his expected weighted on-base average just below .400. He’s also doing considerable damage against fastballs, with a vast majority of his current .704 slugging percentage being aided by his 1.077 clip off the pitch. He can’t hit breaking balls at all (63.6% whiff rate and .080 wOBA), and pitchers have clearly taken notice of that (42.3% usage rate against O’Neill), but so long as he could keep his average exit velocity (91.6) and launch angle (13.9 degrees) above average, he could provide a healthy jolt to standard league teams over the next few weeks.

Considering how poor his plate discipline is, owners should do everything in their power to ship him to the highest bidder if he’s truly catching fire.

 

Austin Meadows, OF (33.5) & Josh Harrison, 2B/3B, Pittsburgh Pirates (44.9%)

Austin Meadows has Starling Marte and his injured oblique to thank for the increased playing time that has coincided with his call-up earlier this month, and it’s clear the intention was to hit the ground running. With a .440 batting average and OPS over 1.300 through his first six games, Meadows has been demanding our attention. He’s flashed great power so far with his first couple of Major League homers being backed by an overall 92.9 average exit velocity and a 13.7 degree launch angle, but I think his contact skills (91.7% Contact rate, 4.3 Swinging Strike rate) are going to prevail going forward. Meadows has to complement that with his speed, and the jury’s still out on that considering he’s only swiped 27 bags in the Minors since 2016.  Ride him while he’s hot, though, because he’ll definitely continue to put a ton of balls in play and (maybe, hopefully) create chaos on the basepaths. Any kind of power you get from him (.359 and .397 slugging percentages in AAA last season and this season, respectively) is an added bonus.

Josh Harrison is flying off the shelves at a pace as rapid as his new teammate, and that’s to be expected from a leadoff hitter with a penchant for keeping his batting average above the norm. Like Meadows, Harrison needs to steal bases in order to remain fantasy relevant, and the potential for double-digit swipes is apparent with him constantly hovering around 10 bags a year. The increased power he displayed last season is exciting, and his recent trend of hitting more flyballs and creating more hard-hit contact has to be a welcoming sight for owners and potential buyers. He still profiles as one of those “just outside the top-50 for outfielders” types because most of his greatest assets are being superseded by a bunch of other hitters, but I see valuable bench depth in standard leagues, while those desperate owners in deeper 12-16 team mixers and NL-Only’s are advised to scoop him up at their earliest convenience.

 

Brandon Nimmo, OF, New York Mets (3.5%)

LOVE Brandon Nimmo’s profile! A high launch angle (18.6 degrees), line drives (24.1%) and flyballs (46.6%) spread all over the field, and a hard-hit rate over 40%!? This is stud-like stuff from a guy who’s pretty much been flip-flopped into and out of the Mets starting lineup all season. Easy 20-homer pop is to be expected from the style of contact he’s producing, but his plate approach is what could potentially make him a fantasy stalwart. Compared to the rest of this week’s free agent list, Nimmo is practically Joey Votto at the dish.

Screen Shot 2018-05-25 at 2.29.25 PM.png

If it qualified, Nimmo’s Swinging Strike rate would tie Whit Merrifield and Kyle Seager for the 39th lowest mark in all of baseball, while his Chase rate (or O-Swing according to the table above) would barely trail that of Matt CarpenterMookie Betts, and Mike Trout (!). For the sake of brevity, I’m going to restrain myself from hyperbole and reassure you his emergence is no fluke: last season, he walked 15.7% of the time, and was on the verge of something special last September/October where he slashed .260/.387/.479 on a .368 wOBA. I’m picking him up everywhere – standard leagues and deep – with the hopes that I’ve stumbled upon a pot of gold.

 

 

 

**FANTASY BASEBALL 2018** Stock Exchange – Hitters to add this week

CRITERIA: All players in this column are owned in less than half (50%) of all ESPN fantasy baseball leagues. Ownership rates listed next to each player correspond to ESPN leagues. ALSO NOTE that this column has a stern focus on 12-16 team standard fantasy leagues, specifically those with a 5×5 Rotisserie/Head-to-Head format.

ADD OF THE WEEK:

 

C.J. Cron, 1B – Tampa Bay Rays (43.2%)

 

Mike Scioscia, Albert Pujols, and a number of other “interesting” developments in Los Angeles kept C.J. Cron as far away from everyday playing time with the Angels as possible – even after producing a .792 OPS and 1.4 WAR in just over 114 games back in 2016. The Tampa Bay Rays, always looking for underrated talent, decided to “shoot their shot” and traded with the Halos this past winter, acquiring Cron in a corresponding move that designated Corey Dickerson (LOL, WUT!?) for assignment.

 

And so far, so good for them and the former 1st round draft pick, as the 28 year-old has worked his way up to a .289/.339/.522 slash with 10 homers in 174 plate appearances this season. Benefitting from a prime spot around the middle of the Rays lineup, he’s also racked up a combined 50 runs scored and runs batted in, currently catapulting him above Joey Votto, Rhys Hoskins, and Hanley Ramirez as the third most valuable first baseman in Yahoo fantasy leagues.

 

I think, for the purposes of this article and for the current fantasy landscape, that this is a hot start worth cashing in on. Cron’s always had above-average power (career .191 ISO), and he’s currently rocking the highest hard-hit percentage of his career at 38.8% (as per Fangraphs). Match that with a high-70s contact rate and a BABIP that demands little regression, and we might just have ourselves a true “late bloomer” emerging like a phoenix in a fantasy wasteland of a ballclub. (Seriously, what other bat on this team sans Wilson Ramos would you even dare place a flier on in a standard league?)
The consistency of C.J. Cron at the dish is indisputable – at least according to Baseball Savant, it is:

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Solid contact peripherals across the board, the ability to spread hits across the field, and a xOBA bolstered by a decent amount of barrels. This is an everyday starting first baseman, folks! Given the scarcity of the position at this point of the season, it’s hard to write off Cron at all because of his past, since his past suggests he’s actually been pretty good.

But “pretty good” could change to something a bit uglier in a heartbeat, and here’s why: C.J. Cron neither walks nor hits the ball very hard. His 33.4% Chase rate has contributed to a paltry .2 BB/K ratio (4.6% BB rate, 23% K rate,) and his 88.4 mph average exit velocity is the 214th highest of all hitters in baseball. Here’s another table to put that last bit into perspective:
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(Oh, hey there, Kris Bryant…ummm…what’chya doin down here???)

 

As with any hot-hitting castaway in fantasy, we have to remember where they’ve come from, because for all the success Cron has already achieved in his new home we can’t neglect the sins he’s dragged with him along the way.

However, if he could make the most of his 92.9 mph average exit velocity on flyballs (just look to the right of the red markings on the above table) and cheat a little bit more for power (I.E. go for something along the lines of his pull percentage from last season,) then we might be talking about how a bargain bin first baseman helped save our fantasy leagues (or, at the very least, provided a timely jolt in the wake of an injury).

 

 

QUICK TAKES

 

Mark Trumbo, OF – Baltimore Orioles (30.3%)

 

Like many of the guys listed below, Trumbo is little more than a temporary stream, with Baltimore lined up to take on Boston at Fenway Park this weekend before embarking on a 7-game road trip to Chicago (White Sox) and Tampa Bay. If you’re lucky, an abundance of homers can be found on the cheap, with the Red Sox’ most homer-prone starters (Drew Pomeranz at 1.82 HR/9 and diminished fastball velocity, Eduardo Rodriguez at 1.49 HR/9) taking the hill this weekend, and of course, the putrid White Sox (5.36 team ERA and 1.17 team HR/9) and Rays (4.57 team ERA, 1.14 HR/9) pitching staffs entertaining the O’s next week.

 

Trumbo’s hard hit percentage (per Fangraphs) is at a career-high 44.2%, and his average exit velocity is sitting at almost exactly the same speed it was in his 47-homer campaign two years ago, so maybe he makes himself fantasy relevant again and becomes the add of the week seven days from now??

 

Tucker Barnhart, C – Cincinnatti Reds (17.6%)

 

From a research perspective, there’s a lot to love about Tucker Barnhart. This year, he’s hit a ton of line drives (29.7% LD rate,) made a ton of hard contact (37.9%,) and is carrying a .76 BB/K and 123 wRC+ – all while hitting behind Joey Votto, Scooter Gennett and Eugenio Suarez  in “bandbox central” Great American Ballpark.  The catcher position is razor-thin this year, so his .171 ISO plays in most leagues when it coincides with the aforementioned peripherals. This table below is also encouraging:

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Exponentially higher launch angle, hard hit percentage and weighted on-base average between now and last year are all huge gains, despite the average exit velocity barely trending upward.

If I didn’t have so much faith in a top-10 season from Mike Zunino, I’d own Barnhart everywhere right now. Point is: he’s knocking on the door of relevance, and unless you have top-class backstops like Gary Sanchez or Yasmani Grandal or Wilson Contreras, there’s no real reason why you should still be reading this while he’s still lurking around in your waiver wire.

 

Greg Bird, 1B – New York Yankees (34.5%)

 

Greg Bird is expected to return to the Bronx within the next couple of weeks, and despite his lengthy injury history and a rather lukewarm 2017 outing, we’re still talking about a 25-year old with plenty of upside, hitting in a tiny ballpark with an even tinier short right-field porch. And did I forget that the Yankees also pace the Major Leagues in runs scored and OPS? The sky’s the limit for Bird (and his counting stats) if he’s healthy, and while expectations should remain tempered as the state of his ankle hangs in the balance of his rehab stint, and Tyler Austin does his best to at least push the conversation of a 50/50 split in playing time, this is an easy DL stash – especially if he could channel some of that magic from his 2015 rookie season.

 

Mitch Moreland, 1B – Boston Red Sox (26.9%)

 

If I was drinking coffee right now, I’d be spitting it out after seeing this:

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WOAH!! WHAT’S THIS!? A 52% Hard Hit rate!? A career-high average exit velocity approaching 93 mph!? A .644 xSlugging Percentage!? Is this really what Mitch Moreland is doing lately!?

 

Okay — now that I’m done yelling, I must say that this current body of work is extremely encouraging for Moreland, as the Statcast data from previous seasons seems to be at a disagreement with the rather pedestrian surface stats he’s accumulated over that time frame. Now, I don’t know how sticky any of this is, with Moreland having procured only 108 plate appearances so far this season, but there’ll always be ducks on the pond for him with the Red Sox constantly plugging the bases with on-base gods up and down their lineup (3rd in MLB in runs scored and wOBA). All he really has to do is continue hitting over .350 with men in scoring position, and push that launch angle up a bit, in order to ascend to the top 15-20 of the fantasy first baseman rankings. Stream him against the O’s this weekend and see where it goes from there.

 

Brandon Crawford, SS – San Francisco Giants (20.9%)

 

He’s striking out more than he ever has in his Major League career, walking less than he ever has in his Major League career, yet Brandon Crawford has managed to hit .300 over his last 99 ABs with a pair of homers and 26 combined runs and RBI. An insane 29.4% line drive rate explains why his BABIP (.370) is so monstrously high – and also helps justify the recent hot streak. However, I’m still not a fan of his rest-of-season prospects: despite a higher hard hit% than last season, he’s not driving the baseball (29.7& pull rate,) and his contact rate has been falling to 70%. He’s really only listed with everyone else here because he’s a shortstop, and the shortstop position is always scarce.

Ride him while he’s hot and hope for the best if you’re nursing a shortstop injury, but the best-case scenario for Crawford owners is to sell-high for value elsewhere.

 

Daniel Descalso, 2B – Arizona Diamondbacks (16.9%)

 

Daniel Descalso’s career Hard hit rate (as per Fangraphs) is sitting at 28.4%, with a career .367 slugging percentage and .126 ISO. As of this writing, he’s hit the ball hard over 41% this season as the Diamondback’s current three-hole hitter, matching that with a .514 slugging percentage and a .252 (Yes!! A .252!!) ISO. You KNOW I had to go straight to Baseball Savant for this one, and YIKES!!
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That’s a full jump in batted ball figures ACROSS THE BOARD! Look at the quantum leap in xWOBA (xWeighted On-Base Average) between 2017 and now!!! How about that ridiculously high launch angle!? It’s clear what Descalso’s trying to do, and if the aforementioned slugging percentage nor the 10% barrel rate doesn’t spell it out for you, then I truly don’t know what else will.

 

Maybe this might:

 

Not only is he pulling more than half (51.8%) of his batted balls, Daniel Descalso has more barrels per plate appearance (6.1%) than Joey Votto, Nelson Cruz, Didi Gregorius, Kyle Seager, Michael Brantley (who’s also experiencing a tiny bit of a flyball revolution of his own,) and batting average Mosiah Odubel Herrera!!!

 

Owners in deeper 12-team NL Onlys and all 16-teamers owe it to themselves to monitor this development, because it’s looking very, VERY real (and also because Descalso’s also 1B/3B/OF eligible). And not that I’m comparing the two, but let’s not forget what a change in hitting philosophy did for Daniel Murphy a couple seasons ago…

 

Travis Jankowski (7.2%) & Franmil Reyes, OF San Diego Padres (18.6%)

 

Finding fantasy value from Padres hitters is a daunting task, but anyone could catch fire for a few weeks and hold the fort down for you during those brief little stretches. That’s why Jankowski’s here, as his speed plays everywhere and he’s hitting for a high average right now (that’s totally being supported by his outrageously lofty .421 BABIP). Grab him for steals and a few extra hits to pad your batting average if you’re in a 5X5 Head-to-Head or Rotisserie league, as well as Points leagues considering that he’s also walking over 14% of the time. Once the 0-fers begin to pile up, you know what to do.

 

I can’t really say the same thing for Reyes, however, as a hot stretch from him should prompt fantasy owners to rest their laurels on him a bit. He simply owned AAA this season with a 1.180 OPS and a .396 ISO(!!). He leads both the Majors and Minors with 14 homers, amassing a combined 74 runs+RBI in only 36 games, so we should all hold hands together and pray he finds this sort of success in the Bigs.

 


With a raw power score of 70 on the 20-to-80 scouting scale in the Arizona Fall League last year, and an elite batted ball profile that had him ranked among the top of the Minor League exit velocity leaderboards, now’s an exciting time to be either a Padres fan or a fantasy owner shaking their virtual bid around like a polaroid picture. While he’s already arrived (and has made no impression at all so far, going 0-7 with 3 Ks,) waivers in most leagues might have him locked away until Friday morning. Unless you’re staying up tonight hoping and praying that he clears those waivers, I highly suggest you spend away if you’re like me and you just lost an A.J. Pollock-type talent in your outfield.

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Hey guys! Do you agree or disagree with my list here? Were there any “sleepers” that you may have scooped up that I ignored? Let’s talk about it! Leave a comment below and get the conversation started!!